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396 4490d 2h leod / Polymost glowmaps added; duke3d.def: remove irritating comment.

I'm not really happy with this solution but up to now only four files are affected by this rare Polymer/Polymost conflict. And so far I think it's better for maintenance not to introduce a textures_polymost folder.

duke3d.def: This is definetely not the place to split the DEF path between Polymer and Polymost.
 
392 4494d 9h leod /highres/ Polymost: detail maps for diffuse maps borrowed from Polymer  
388 4501d 7h leod /highres/ Polymer: 0828_n adapted from Dest.Ghetto,
0124_n/0125_n parallax values copied from 0070_n;
Polymost: define 0448_g,
RPG muzzleflash adapted from Polymer
 
387 4503d 10h leod /highres/ Polymost : good old reddish tint for some of the backported Polymer textures

shrink paper_crumpled
 
377 4513d 6h loomsday /highres/ oops  
359 4558d 9h loomsday /highres/ new polymost #367 & #368  
358 4562d 4h loomsday /highres/ polymost #369 texture revised  
356 4562d 10h loomsday /highres/ polymost #317, #318 revised  
352 4570d 9h loomsday /highres/ #0159 polymost  
348 4576d 1h spiker /