Subversion Repositories duke3d_hrp

Rev

Go to most recent revision | Show changed files | Details | Compare with Previous | Blame | RSS feed

Filtering Options

Rev Age Author Path Log message Diff
189 4899d 17h nightfright / Updated: #1210 (model fix), E2L2.mhk  
188 4903d 2h devastator /highres/ fixed heightmap and gloss level for 717  
187 4903d 3h devastator /highres/ added def for 0717  
186 4903d 3h devastator /highres/textures/ 717 polymer version  
184 4912d 22h loomsday /highres/ parallaxbias fix for #412  
183 4913d 16h loomsday /highres/ #4300 has been polymerized, can be seen at the beginning of E4L1  
182 4914d 16h loomsday /highres/  
180 4919d 17h loomsday /highres/textures/ revised  
179 4919d 18h loomsday /highres/ #372 revised, #368 polymerized  
178 4920d 18h loomsday /highres/ #462-#464 tileset polymerized  
177 4921d 9h plagman /highres/sprites/ Tweaked liztroop DEFs by DT.  
176 4938d 18h loomsday /highres/ Tile #392 have been polymerized, pal 17 commented (needs some investigation)  
175 4938d 22h loomsday /highres/  
174 4957d 19h nightfright / Fixed: #345_s (tga -> png)  
173 4957d 19h nightfright / Maphacks update (by Micky C)  
172 4969d 4h devastator /highres/ Added def for texture 0345 (d n s)  
171 4969d 4h devastator /highres/textures/ 3d texture 0345  
170 4969d 4h devastator /highres/ added def for texture (d s n g) 347  
169 4969d 4h devastator /highres/textures/ 0347 textures only  
168 4969d 17h loomsday /highres/ test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51  

Show All