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Rev Age Author Path Log message Diff
204 4866d 12h loomsday /highres/sprites/ Polymer-ready HUD RPG, first iteration  
203 4868d 18h devastator /highres/ Texture 0246 polymer  
202 4869d 0h devastator /highres/ 1140 second iteration.(downsized to 256x now, fixed normal map as well as tiling seam)
TODO: completely get rid of horisontal visual seam.
 
201 4873d 17h devastator /highres/ 1140 better version, also will go as base for overlapping in some other textures  
199 4875d 18h h266 /highres/screen/fonts/redfont13/ Fix redfont13 by adding #2929, dash.  
198 4876d 2h loomsday /highres/screen/ redfont13 update by SwissCm  
197 4879d 19h loomsday /highres/ Tile #4117 plymerized  
196 4880d 11h plagman /highres/sprites/ Revert 2613 (HUD shotgun) to before rev 143.  
195 4880d 12h plagman /highres/screen/ I don't think this section is needed anymore.  
194 4881d 16h loomsday /highres/  
193 4882d 7h plagman /highres/screen/ 8-bit support for the new red font by SwissCM.  
192 4882d 8h plagman /highres/screen/ Awesome new redfont by SwissCM.  
191 4888d 19h loomsday /highres/ #413 is now polymerized  
190 4897d 17h loomsday /highres/ #0877 is now polymer ready  
189 4899d 16h nightfright / Updated: #1210 (model fix), E2L2.mhk  
188 4903d 1h devastator /highres/ fixed heightmap and gloss level for 717  
187 4903d 2h devastator /highres/ added def for 0717  
186 4903d 2h devastator /highres/textures/ 717 polymer version  
184 4912d 21h loomsday /highres/ parallaxbias fix for #412  
183 4913d 15h loomsday /highres/ #4300 has been polymerized, can be seen at the beginning of E4L1  

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