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Subversion Repositories
duke3d_hrp
(root)
/
highres
@ 227
– Rev 0
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227
4944d 22h
nightfright
/
Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch)
226
4944d 23h
devastator
/highres/
1140 embracing set for japanese paper-walls
225
4945d 0h
loomsday
/highres/sprites/
fixed globe #0542 transparency bug by detaching subobjects in the mesh and sorting them;
dukehand specularmap update
224
4945d 0h
loomsday
/highres/
Tile #239: definition fix for parallaxmapping
223
4945d 21h
nightfright
/
Updated: #49 (shotgun ammo pickup & HUD sprite by empyrock)
222
4946d 22h
nightfright
/
Fixing messed up #220 commit, part 2
221
4946d 22h
nightfright
/highres/sprites/
Fixing messed up #220 revision
220
4946d 23h
nightfright
/
Added: Glowmap for #2536 (chaingun); Updated: #2536 (chaingun model); Fixed: #2563 (tripbomb hand missing)
219
4947d 7h
devastator
/highres/
Embracing tentacles textures and gloss map for 0195
218
4950d 17h
plagman
/highres/sprites/
New chaingun by Millenia, tweaked by empyrock. Needs a new hand and muzzleflash,
but is still better than the other one.
217
4951d 0h
loomsday
/highres/sprites/firstperson/
#obsolete resources cleanup
216
4951d 0h
loomsday
/highres/sprites/
Muzzleflash added to RPG
215
4951d 19h
loomsday
/highres/sprites/
RPG tuning (still no muzzleflash)
Duke Fist, Knuckles tests
Hand skin tuning
214
4951d 23h
loomsday
/highres/sprites/firstperson/
very draft colormatch to make hipals work on yellow and red
213
4952d 0h
devastator
/highres/textures/
updates for normal maps
212
4954d 23h
devastator
/highres/
3381 + specular map for 1169 + some fixes with parallax scale in tentacles
211
4955d 1h
devastator
/highres/textures/
heightmap update to fit others from set.
210
4956d 13h
devastator
/highres/textures/
249 and 250 polymer, wtf? have uploaded them yesterday
209
4956d 13h
devastator
/highres/textures/
renaming 1140
208
4956d 13h
devastator
/highres/
def and tex 5109 (brown alien tentacles)
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