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Rev Age Author Path Log message Diff
242 4953d 9h nightfright / Improvements for #817/818 (forgot those during last commit)  
241 4953d 23h nightfright / Added: #1200; Modified: #842, 1053 (by empyrock)  
240 4954d 22h nightfright / Pipes (618, 670) and alternate reactor (620) by empyrock  
239 4962d 21h nightfright / Chaingun muzzleflashes & RPG unified model (weapon + muzzleflash) by empyrock  
238 4964d 5h nightfright / Fix for Assault Commander model (#1915) broken during md2 -> md3 conversion  
237 4967d 3h devastator /highres/ 349 and 454 diffuse update  
236 4970d 12h h266 /highres/sprites/ #109 decal for E4L8  
235 4970d 21h nightfright / empyrock modifications from Mar 28  
234 4973d 2h devastator /highres/ 333-334 Tentacles embracing  
233 4973d 6h devastator /highres/ Remade 344 for future tentacle embracing.  
232 4975d 4h nightfright /highres/sprites/switches/ Forgot about one of the little buggers...  
231 4975d 6h nightfright / Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup  
230 4975d 21h nightfright / Polymer model fixes for: #166, 951, 1227, 1233, 4410, 4460 (by empyrock)  
229 4976d 21h nightfright / Re-added (after rename): 249_d, 250_d/s, 746_n/s  
228 4976d 21h nightfright /highres/textures/ Deleted for renaming: 249_D, 250_D/S, 746_N/S  
227 4976d 21h nightfright / Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch)  
226 4976d 22h devastator /highres/ 1140 embracing set for japanese paper-walls  
225 4976d 22h loomsday /highres/sprites/ fixed globe #0542 transparency bug by detaching subobjects in the mesh and sorting them;
dukehand specularmap update
 
224 4976d 22h loomsday /highres/ Tile #239: definition fix for parallaxmapping  
223 4977d 19h nightfright / Updated: #49 (shotgun ammo pickup & HUD sprite by empyrock)  

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