Rev |
Age |
Author |
Path |
Log message |
Diff |
288 |
4538d 10h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4567d 23h |
spiker |
/highres/ |
|
|
286 |
4573d 10h |
spiker |
/highres/ |
4154 |
|
285 |
4599d 22h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4655d 21h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4656d 10h |
spiker |
/highres/ |
|
|
282 |
4656d 16h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4659d 10h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4666d 11h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4714d 22h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4723d 1h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4723d 2h |
spiker |
/highres/ |
|
|
275 |
4731d 0h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4731d 23h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4732d 1h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4732d 5h |
spiker |
/highres/textures/ |
|
|
271 |
4732d 5h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4733d 1h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4735d 2h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4736d 1h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|