Rev |
Age |
Author |
Path |
Log message |
Diff |
298 |
4503d 21h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4514d 17h |
spiker |
/highres/sprites/ |
|
|
296 |
4515d 13h |
spiker |
/highres/sprites/ |
|
|
295 |
4521d 20h |
spiker |
/highres/ |
281 |
|
294 |
4522d 12h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4523d 0h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4524d 19h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4534d 13h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4535d 10h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4535d 12h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4540d 0h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4569d 12h |
spiker |
/highres/ |
|
|
286 |
4574d 23h |
spiker |
/highres/ |
4154 |
|
285 |
4601d 11h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4657d 11h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4658d 0h |
spiker |
/highres/ |
|
|
282 |
4658d 5h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4661d 0h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4668d 0h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4716d 11h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|