Subversion Repositories duke3d_hrp

Rev

Go to most recent revision | Show changed files | Details | Compare with Previous | Blame | RSS feed

Filtering Options

Rev Age Author Path Log message Diff
300 4520d 5h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
299 4520d 15h h266 /highres/sprites/ Fix pal 12/18 of the Alien Queen in monsters.def.  
298 4521d 8h devastator /highres/ added 1139 1151 Dif Nrm Spec  
297 4532d 4h spiker /highres/sprites/  
296 4533d 0h spiker /highres/sprites/  
295 4539d 7h spiker /highres/ 281  
294 4539d 23h spiker /highres/ Added 4266  
293 4540d 10h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4542d 6h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4552d 0h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4552d 21h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4552d 23h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4557d 10h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4586d 23h spiker /highres/  
286 4592d 10h spiker /highres/ 4154  
285 4618d 22h nightfright / Reverted to previous versions: 341-343  
284 4674d 21h loomsday /highres/sprites/props/ doublesided now  
283 4675d 10h spiker /highres/  
282 4675d 16h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4678d 10h nightfright / Modified: #341, 343  

Show All