Rev |
Age |
Author |
Path |
Log message |
Diff |
297 |
4542d 14h |
spiker |
/highres/sprites/ |
|
|
296 |
4543d 10h |
spiker |
/highres/sprites/ |
|
|
295 |
4549d 17h |
spiker |
/highres/ |
281 |
|
294 |
4550d 9h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4550d 20h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4552d 16h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4562d 10h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4563d 7h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4563d 9h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4567d 20h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4597d 9h |
spiker |
/highres/ |
|
|
286 |
4602d 20h |
spiker |
/highres/ |
4154 |
|
285 |
4629d 8h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4685d 7h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4685d 20h |
spiker |
/highres/ |
|
|
282 |
4686d 2h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4688d 20h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4695d 21h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4744d 8h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4752d 11h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|