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Rev Age Author Path Log message Diff
297 4542d 14h spiker /highres/sprites/  
296 4543d 10h spiker /highres/sprites/  
295 4549d 17h spiker /highres/ 281  
294 4550d 9h spiker /highres/ Added 4266  
293 4550d 20h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4552d 16h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4562d 10h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4563d 7h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4563d 9h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4567d 20h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4597d 9h spiker /highres/  
286 4602d 20h spiker /highres/ 4154  
285 4629d 8h nightfright / Reverted to previous versions: 341-343  
284 4685d 7h loomsday /highres/sprites/props/ doublesided now  
283 4685d 20h spiker /highres/  
282 4686d 2h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4688d 20h nightfright / Modified: #341, 343  
280 4695d 21h nightfright / Modified: #342, 343, 821, 916, 917  
278 4744d 8h loomsday /highres/ #369 polymerized + #797 recreated  
277 4752d 11h spiker /highres/sprites/ Decal and muzzle tweaks  

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