Rev |
Age |
Author |
Path |
Log message |
Diff |
638 |
3704d 10h |
leod |
/ |
effects_megaton.def: adapt to current scrap numbering;
hrp_readme.txt: add Besli to texture credits;
UserMapHacks: Delta Station Down, Clear The Coast, and others |
|
637 |
3713d 13h |
h266 |
/highres/textures/ |
Improved #966 (Duke Nukem II cover) by Besli. |
|
636 |
3714d 15h |
leod |
/ |
#0768/#0779 (Sushiplate 1/4) scaled down by 25%;
new UserMapHacks;
Megaton HRP DEF files
Known Problems:
The Megaton executable (1.3.2 stable) is based on a rather old JFDuke version
and therefore doesn't support all Polymost HRP features correctly:
- "animtilerange", "setuptilerange" and "tilefromtexture" are unsupported
- frozen models don't work correctly and have been disabled
- skyboxes don't work correctly and have been disabled
- pickup models and first person weapon models may (partiallly) disappear at
certain viewing angles or sector boundaries.
There is nothing that can be done about these issues other than updating the
Megaton executable's Polymost renderer code.
However, I'd rather hope for Megaton's Polymost renderer improvements than
EDuke32's netcode getting finished. |
|
635 |
3732d 9h |
leod |
/ |
0950/0981 [broken]hydrant by Steveeeie;
UserMapHacks: Mean Streets and many more (AMC TC group completed) |
|
633 |
3767d 16h |
leod |
/ |
Polymer HRP: get rid of remaining *_d_g.png file names;
UserMapHacks: Foothold, Desert Storm, MSSP8, Retrospective, WGAlien, Red series completed |
|
632 |
3774d 14h |
loomsday |
/highres/sprites/ |
sensor model origin, orientation and scale fixed (feedback by LeoD) |
|
631 |
3776d 12h |
loomsday |
/highres/sprites/ |
#1227 model 180 degrees rotation to fit the existing maphacks + additional exploading frames (in a separate model, which don't show up unfortunately, either because of wrong deflines or some bug in renderer) |
|
630 |
3778d 13h |
leod |
/ |
Polymost HRP: revert r362 to re-enable crosshair colouring;
moved/renamed a couple of textures;
UserMapHacks: Alpha Core, Moonbase, Nitroglycerin, and others;
renamed scraps in MHKs to match names.h |
|
629 |
3782d 11h |
leod |
/highres/sprites/ |
Rename scraps to match names.h, part #2 |
|
628 |
3782d 12h |
leod |
/highres/sprites/effects/ |
Rename scraps to match names.h, part #1 |
|
627 |
3784d 13h |
leod |
/ |
Polymost HRP: use #0323_d.png;
PNGOUT opts;
hrp_todo.txt update;
UserMapHacks: Domination, Nitroglycerin |
|
626 |
3786d 12h |
loomsday |
/highres/ |
tile #609 is now proper polymer |
|
625 |
3789d 9h |
loomsday |
/highres/ |
tile #389 polymerized, hipal is working incorrectly due to being incompatible with glowmapping :( |
|
624 |
3793d 11h |
loomsday |
/highres/ |
hmm.. looks like something from a todo list |
|
623 |
3795d 9h |
loomsday |
/highres/ |
tile #446 polymerized |
|
622 |
3795d 10h |
leod |
/ |
darken #2452; PNGOUT optimizations;
UserMapHacks: Damnation, Dewk's Map, Ghost Town, and others |
|
621 |
3795d 14h |
loomsday |
/highres/ |
tile #441 polymerized |
|
620 |
3795d 14h |
loomsday |
/highres/ |
tile #310 polymerized |
|
619 |
3802d 8h |
leod |
/ |
#2452 (user maps only, texture only, taken from Duke3dw_v421);
PNGOUT optimizations;
UserMapHacks: SPACEPWR, Plug and Pray update |
|
618 |
3802d 19h |
loomsday |
/highres/ |
sprite #915 polymerized |
|