Rev |
Age |
Author |
Path |
Log message |
Diff |
297 |
4517d 23h |
spiker |
/highres/sprites/ |
|
|
296 |
4518d 19h |
spiker |
/highres/sprites/ |
|
|
295 |
4525d 1h |
spiker |
/highres/ |
281 |
|
294 |
4525d 18h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4526d 5h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4528d 0h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4537d 18h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4538d 16h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4538d 17h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4543d 5h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4572d 18h |
spiker |
/highres/ |
|
|
286 |
4578d 5h |
spiker |
/highres/ |
4154 |
|
285 |
4604d 17h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4660d 16h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4661d 5h |
spiker |
/highres/ |
|
|
282 |
4661d 11h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4664d 5h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4671d 6h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4719d 17h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4727d 20h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|