Rev |
Age |
Author |
Path |
Log message |
Diff |
727 |
1615d 6h |
leod |
/ |
UNIX newlines for *.def, *.mhk, *.txt |
|
726 |
1615d 9h |
leod |
/maphacks/ |
Maphacks : tile comment consistency fix #3 |
|
722 |
1662d 5h |
leod |
/maphacks/ |
...Finally: rearranging maphack tokens for great justice! |
|
721 |
1662d 8h |
leod |
/maphacks/ |
Maphacks: last touches before ... |
|
719 |
1672d 9h |
leod |
/maphacks/ |
Maphacks : move up 'Author' entries in *.mhk |
|
717 |
1674d 5h |
leod |
/maphacks/ |
Maphacks : Fix some more autodetected issues |
|
716 |
1680d 12h |
leod |
/maphacks/ |
Maphacks : move up 'author' entries in *_mhk.def |
|
694 |
2980d 14h |
leod |
/maphacks/ |
UserMapHacks: Moscitos Inn, Justy Bank, QL Store;
FM3X package (2016-05-25) support updated. |
|
689 |
3077d 6h |
leod |
/maphacks/ |
UserMapHacks: MapHacks.txt added; def/mhk updates to support NightFright's Addon Pack v2.0 |
|
681 |
3297d 7h |
leod |
/maphacks/ |
UserMapHacks: Orbital Oblivion Episode aka FM2X, and others |
|
676 |
3404d 9h |
leod |
/maphacks/ |
UserMapHacks: Death Drive episode and some others, FM1/2X updates |
|
659 |
3587d 6h |
leod |
/ |
Happy New Year to all HRP contributors and repo lurkers!
UserMapHacks: Support Nightfright's Addon Pack
(for already available maphack counterparts) |
|
652 |
3627d 14h |
leod |
/ |
Maphacks: E4L1,2,8 reviewed;
UserMapHacks: mostly updated Megaton re-releases |
|
643 |
3733d 12h |
leod |
/ |
Shotgun pickups #0028 (Polymer&Polymost) scaled down by a few percent;
UserMapHacks: Episodes ADG, Crucial Conflict, DaikariN, Lost Highway, WGSpace;
UserMapHacks: MHK header update part 1 |
|
640 |
3783d 9h |
leod |
/ |
UserMapHacks: big update |
|
636 |
3832d 11h |
leod |
/ |
#0768/#0779 (Sushiplate 1/4) scaled down by 25%;
new UserMapHacks;
Megaton HRP DEF files
Known Problems:
The Megaton executable (1.3.2 stable) is based on a rather old JFDuke version
and therefore doesn't support all Polymost HRP features correctly:
- "animtilerange", "setuptilerange" and "tilefromtexture" are unsupported
- frozen models don't work correctly and have been disabled
- skyboxes don't work correctly and have been disabled
- pickup models and first person weapon models may (partiallly) disappear at
certain viewing angles or sector boundaries.
There is nothing that can be done about these issues other than updating the
Megaton executable's Polymost renderer code.
However, I'd rather hope for Megaton's Polymost renderer improvements than
EDuke32's netcode getting finished. |
|
630 |
3896d 10h |
leod |
/ |
Polymost HRP: revert r362 to re-enable crosshair colouring;
moved/renamed a couple of textures;
UserMapHacks: Alpha Core, Moonbase, Nitroglycerin, and others;
renamed scraps in MHKs to match names.h |
|
591 |
4002d 6h |
leod |
/maphacks/ |
UserMapHacks: Duke 3:16, Lost City, SnowBase, and more; MHK reviews |
|
590 |
4007d 5h |
leod |
/maphacks/ |
UserMapHacks: Doomgate, 649, Shrunken; MHK reviews |
|
565 |
4046d 10h |
leod |
/ |
Polymost HRP: use 4900-4902, keep old mightyboot models;
PNGOUT optimizations;
UserMapHacks: Clearwater aka cranium, MHK reviews |
|