Subversion Repositories duke3d_hrp

Rev

Show changed files | Details | Compare with Previous | Blame | RSS feed

Filtering Options

Rev Age Author Path Log message Diff
727 1640d 23h leod / UNIX newlines for *.def, *.mhk, *.txt  
718 1698d 3h leod /maphacks/ Maphacks : prepare for scripted patching; DEFs :http -> https  
716 1706d 6h leod /maphacks/ Maphacks : move up 'author' entries in *_mhk.def  
709 2018d 12h leod / Maphacks: 20th Anniv. World Tour Ep.5, MSSP9, Shocking Twist  
701 2062d 4h leod /maphacks/ UserMapHacks: Pyratel, and less recent releases; some housekeeping  
690 3087d 8h leod / UserMapHacks: a couple of 'recent' releases  
688 3162d 0h leod / #1055 (film reel) animation fix by Mark. (https://forums.duke4.net/topic/775-eduke32-20-and-polymer/page__st__5370__p__236861#entry236861)

UserMapHacks : interim chckin - SSC only, and some unfinished stuff. Haven't worked on this for months and no continuation in sight.
 
683 3294d 21h leod /maphacks/ UserMapHacks: New York Rebellion Episode aka FM1X, and others  
676 3430d 3h leod /maphacks/ UserMapHacks: Death Drive episode and some others, FM1/2X updates  
648 3685d 2h leod / UserMapHacks: Brave New World, MSSP v3.0, The Chronic, and more  
646 3715d 0h leod / #4375, copied from #4374 (user maps only)
UserMapHacks: catching up with recent releases and updates, anf more
 
643 3759d 6h leod / Shotgun pickups #0028 (Polymer&Polymost) scaled down by a few percent;
UserMapHacks: Episodes ADG, Crucial Conflict, DaikariN, Lost Highway, WGSpace;
UserMapHacks: MHK header update part 1
 
636 3858d 5h leod / #0768/#0779 (Sushiplate 1/4) scaled down by 25%;
new UserMapHacks;
Megaton HRP DEF files

Known Problems:

The Megaton executable (1.3.2 stable) is based on a rather old JFDuke version
and therefore doesn't support all Polymost HRP features correctly:

- "animtilerange", "setuptilerange" and "tilefromtexture" are unsupported
- frozen models don't work correctly and have been disabled
- skyboxes don't work correctly and have been disabled
- pickup models and first person weapon models may (partiallly) disappear at
certain viewing angles or sector boundaries.

There is nothing that can be done about these issues other than updating the
Megaton executable's Polymost renderer code.
However, I'd rather hope for Megaton's Polymost renderer improvements than
EDuke32's netcode getting finished.
 
633 3911d 6h leod / Polymer HRP: get rid of remaining *_d_g.png file names;
UserMapHacks: Foothold, Desert Storm, MSSP8, Retrospective, WGAlien, Red series completed
 
583 4037d 21h leod / 4308_S.png: fix case; PNGOUT optimizations;
UserMapHacks: Outpost, JMW-DM1, more DM maps; MHK reviews
 
577 4043d 3h leod / UserMapHacks: Bobsp4, ABBA, WLand, DHFC; MHK reviews  
576 4048d 4h leod / UserMapHacks: Bedrone, Deadfall, Xmas2k1/2, and more; MHK reviews  
566 4070d 23h leod / Version strings update; Mark Skelton credits added to hrp_readme.txt
UserMapHacks: Clearwater aka cranium, Begin To Nowhere, Men In Black; MHK reviews