Rev |
Age |
Author |
Path |
Log message |
Diff |
727 |
1477d 23h |
leod |
/ |
UNIX newlines for *.def, *.mhk, *.txt |
|
718 |
1535d 3h |
leod |
/maphacks/ |
Maphacks : prepare for scripted patching; DEFs :http -> https |
|
716 |
1543d 6h |
leod |
/maphacks/ |
Maphacks : move up 'author' entries in *_mhk.def |
|
709 |
1855d 12h |
leod |
/ |
Maphacks: 20th Anniv. World Tour Ep.5, MSSP9, Shocking Twist |
|
701 |
1899d 4h |
leod |
/maphacks/ |
UserMapHacks: Pyratel, and less recent releases; some housekeeping |
|
690 |
2924d 8h |
leod |
/ |
UserMapHacks: a couple of 'recent' releases |
|
688 |
2999d 0h |
leod |
/ |
#1055 (film reel) animation fix by Mark. (https://forums.duke4.net/topic/775-eduke32-20-and-polymer/page__st__5370__p__236861#entry236861)
UserMapHacks : interim chckin - SSC only, and some unfinished stuff. Haven't worked on this for months and no continuation in sight. |
|
683 |
3131d 21h |
leod |
/maphacks/ |
UserMapHacks: New York Rebellion Episode aka FM1X, and others |
|
676 |
3267d 3h |
leod |
/maphacks/ |
UserMapHacks: Death Drive episode and some others, FM1/2X updates |
|
648 |
3522d 2h |
leod |
/ |
UserMapHacks: Brave New World, MSSP v3.0, The Chronic, and more |
|
646 |
3552d 0h |
leod |
/ |
#4375, copied from #4374 (user maps only)
UserMapHacks: catching up with recent releases and updates, anf more |
|
643 |
3596d 6h |
leod |
/ |
Shotgun pickups #0028 (Polymer&Polymost) scaled down by a few percent;
UserMapHacks: Episodes ADG, Crucial Conflict, DaikariN, Lost Highway, WGSpace;
UserMapHacks: MHK header update part 1 |
|
636 |
3695d 5h |
leod |
/ |
#0768/#0779 (Sushiplate 1/4) scaled down by 25%;
new UserMapHacks;
Megaton HRP DEF files
Known Problems:
The Megaton executable (1.3.2 stable) is based on a rather old JFDuke version
and therefore doesn't support all Polymost HRP features correctly:
- "animtilerange", "setuptilerange" and "tilefromtexture" are unsupported
- frozen models don't work correctly and have been disabled
- skyboxes don't work correctly and have been disabled
- pickup models and first person weapon models may (partiallly) disappear at
certain viewing angles or sector boundaries.
There is nothing that can be done about these issues other than updating the
Megaton executable's Polymost renderer code.
However, I'd rather hope for Megaton's Polymost renderer improvements than
EDuke32's netcode getting finished. |
|
633 |
3748d 6h |
leod |
/ |
Polymer HRP: get rid of remaining *_d_g.png file names;
UserMapHacks: Foothold, Desert Storm, MSSP8, Retrospective, WGAlien, Red series completed |
|
583 |
3874d 21h |
leod |
/ |
4308_S.png: fix case; PNGOUT optimizations;
UserMapHacks: Outpost, JMW-DM1, more DM maps; MHK reviews |
|
577 |
3880d 3h |
leod |
/ |
UserMapHacks: Bobsp4, ABBA, WLand, DHFC; MHK reviews |
|
576 |
3885d 4h |
leod |
/ |
UserMapHacks: Bedrone, Deadfall, Xmas2k1/2, and more; MHK reviews |
|
566 |
3908d 0h |
leod |
/ |
Version strings update; Mark Skelton credits added to hrp_readme.txt
UserMapHacks: Clearwater aka cranium, Begin To Nowhere, Men In Black; MHK reviews |
|