Rev |
Age |
Author |
Path |
Log message |
Diff |
726 |
1640d 23h |
leod |
/maphacks/ |
Maphacks : tile comment consistency fix #3 |
|
722 |
1687d 19h |
leod |
/maphacks/ |
...Finally: rearranging maphack tokens for great justice! |
|
719 |
1697d 23h |
leod |
/maphacks/ |
Maphacks : move up 'Author' entries in *.mhk |
|
691 |
3061d 0h |
leod |
/ |
signs/switches : use some skins as testures if possible (130,131,170,171,4441,4442,4473;
UserMapHacks: def/mhk updates to support NightFright's Addon Compilation v3.0 |
|
644 |
3756d 20h |
leod |
/ |
UserMapHacks: The Escape aka FUZZBOX, LORCH3 (preliminary version), Duke Craft :-;
UserMapHacks: MHK header update part 2 |
|
640 |
3808d 23h |
leod |
/ |
UserMapHacks: big update |
|
636 |
3858d 2h |
leod |
/ |
#0768/#0779 (Sushiplate 1/4) scaled down by 25%;
new UserMapHacks;
Megaton HRP DEF files
Known Problems:
The Megaton executable (1.3.2 stable) is based on a rather old JFDuke version
and therefore doesn't support all Polymost HRP features correctly:
- "animtilerange", "setuptilerange" and "tilefromtexture" are unsupported
- frozen models don't work correctly and have been disabled
- skyboxes don't work correctly and have been disabled
- pickup models and first person weapon models may (partiallly) disappear at
certain viewing angles or sector boundaries.
There is nothing that can be done about these issues other than updating the
Megaton executable's Polymost renderer code.
However, I'd rather hope for Megaton's Polymost renderer improvements than
EDuke32's netcode getting finished. |
|