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37 4740d 19h h266 /vaca_plus/ batch file improvements  
36 4740d 20h h266 /vaca_plus/utils/windows/win32/ add msys-iconv-2.dll  
35 4741d 11h h266 /vaca_plus/ The batch file will now try to update the SVN repository after EDuke32 is launched, if applicable.  
34 4741d 17h h266 /vaca_plus/ More documentation updates.  
33 4741d 17h h266 /vaca_plus/ Give the documentation a much-needed update.  
32 4741d 18h h266 /vaca_plus/utils/windows/win32/ add more dlls  
31 4741d 18h h266 /vaca_plus/utils/windows/win32/ add msys-1.0.dll  
30 4743d 16h h266 /vaca_plus/ batch updates:
utilize pushd/popd
improve checksumming
add support for (hypothetical) demo
 
29 4747d 15h h266 /vaca_plus/ Prevent redundant inclusion of directories.  
28 4747d 20h h266 /vaca_plus/ If there are no conflicting files in the exedir, extract GAME.CON, DEFS.CON, and USER.CON from DUKE3D.GRP to prevent conflicts in other GRPs and folders.
Prevent formation of a CON incompatibility (rename GAME.CON, DEFS.CON, and USER.CON to VACA*.CON) when constructing the VACA13.SSI-based GRP.
 
27 4747d 20h h266 /vaca_plus/ Added checksum identification for conflicting CON files from the original add-on, performed during installation/map patching.
Added checksum verification for newly installed GRP files.
Map patch version number bumped.
 
26 4748d 6h h266 / 42, 44, 47, 955, 956, 3758_d by empy
orange 2929-3022 v1.3D redfont by SwissCM
1739 trooper 8-bit fix by SwissCM
Polymer Police: 3768
("Polymer Police" means I have gone through the list of tiles which are variations on normal HRP tiles, and any tile numbers listed means I have found new work done on the upstream tile, which I have then replicated on the add-on tile.)
Revised: 3761, 3763-3764, 3768
61 optimized (removed useless alpha channel)
 
25 4827d 12h h266 / all references to default HRP audited and updated, HUD keycard fixed in the process
fix loading of XXX data
fix installation procedure (once SSI is copied from CD, extract and process it)
remove 336-338, not in add-on and too much trouble to keep up
add XXX 8-bit "Cha-Cha"
prevent "pal 1" references to daytime skybox from being tinted
minor Vaca1 improvements
fix frozen babe autokick
improve dragon death (move in direction of projectile's hit, not player)
disable visibility clearing for weapons that do not produce fire
 
24 4829d 17h h266 /vaca_plus/ IPS patches replaced with bspatches.
Patch version bumped.
 
23 4829d 18h h266 /vaca_plus/utils/ add bsdiff to utils in anticipation of replacing uips  
22 4829d 18h h266 /vaca_plus/ replace duplicate textures #3737-3755 with originals #4180-4199 to gain hardcoded hitscan wall functionality at the price of v1.3D compatibility  
21 4829d 19h h266 /vaca_plus/ Map improvements.
More verbose map patching reasoning added.
 
20 4832d 15h h266 /vaca_plus/ Fix corruption in Vaca4.
Specify CON file to editor for sounds.
 
19 4833d 10h h266 / map bugfixes; #5 and #SL corruption eliminated
seagull behavior improved (automatic sizing if xrepeat=1, wackplayer->state headhitstate, clipdist of 80 like all monsters)
music improvements, mainly for ease of use of Shift+F5
 
18 4844d 12h h266 /vaca_plus/ Fix mistake in editor .bat merge.  

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