Rev |
Age |
Author |
Path |
Log message |
Diff |
50 |
4927d 22h |
h266 |
/vaca_plus/ |
fix big fail with SVN auto-updating |
|
48 |
4928d 3h |
h266 |
/vaca_plus/ |
add additional svn source |
|
46 |
4929d 12h |
h266 |
/vaca_plus/ |
replace checksum program with Windows-native version (no DLL dependencies, woot!)
remove freaking DLLs, they're not needed any more
batch file improvements:
support for theoretically infinite number of subfolders
capitalization tweaks
better installation error prevention, detection, and handling |
|
42 |
4932d 19h |
h266 |
/vaca_plus/ |
batch file improvement |
|
41 |
4939d 17h |
h266 |
/vaca_plus/ |
add workaround for Microsoft Security Essentials "change dir to system32" bug |
|
40 |
4940d 16h |
h266 |
/vaca_plus/ |
fix saving of correct GRP version (escape process when a match is found)
don't erase variables used within script at end; save for reuse and examination |
|
39 |
4940d 17h |
h266 |
/vaca_plus/ |
fix stupid typo with assignment/comparison equals |
|
38 |
4941d 18h |
h266 |
/vaca_plus/ |
add automatic detection of more SVN clients |
|
37 |
4941d 22h |
h266 |
/vaca_plus/ |
batch file improvements |
|
35 |
4942d 14h |
h266 |
/vaca_plus/ |
The batch file will now try to update the SVN repository after EDuke32 is launched, if applicable. |
|
30 |
4944d 19h |
h266 |
/vaca_plus/ |
batch updates:
utilize pushd/popd
improve checksumming
add support for (hypothetical) demo |
|
29 |
4948d 18h |
h266 |
/vaca_plus/ |
Prevent redundant inclusion of directories. |
|
28 |
4948d 23h |
h266 |
/vaca_plus/ |
If there are no conflicting files in the exedir, extract GAME.CON, DEFS.CON, and USER.CON from DUKE3D.GRP to prevent conflicts in other GRPs and folders.
Prevent formation of a CON incompatibility (rename GAME.CON, DEFS.CON, and USER.CON to VACA*.CON) when constructing the VACA13.SSI-based GRP. |
|
27 |
4948d 23h |
h266 |
/vaca_plus/ |
Added checksum identification for conflicting CON files from the original add-on, performed during installation/map patching.
Added checksum verification for newly installed GRP files.
Map patch version number bumped. |
|
26 |
4949d 9h |
h266 |
/ |
42, 44, 47, 955, 956, 3758_d by empy
orange 2929-3022 v1.3D redfont by SwissCM
1739 trooper 8-bit fix by SwissCM
Polymer Police: 3768
("Polymer Police" means I have gone through the list of tiles which are variations on normal HRP tiles, and any tile numbers listed means I have found new work done on the upstream tile, which I have then replicated on the add-on tile.)
Revised: 3761, 3763-3764, 3768
61 optimized (removed useless alpha channel) |
|
25 |
5028d 15h |
h266 |
/ |
all references to default HRP audited and updated, HUD keycard fixed in the process
fix loading of XXX data
fix installation procedure (once SSI is copied from CD, extract and process it)
remove 336-338, not in add-on and too much trouble to keep up
add XXX 8-bit "Cha-Cha"
prevent "pal 1" references to daytime skybox from being tinted
minor Vaca1 improvements
fix frozen babe autokick
improve dragon death (move in direction of projectile's hit, not player)
disable visibility clearing for weapons that do not produce fire |
|
24 |
5030d 20h |
h266 |
/vaca_plus/ |
IPS patches replaced with bspatches.
Patch version bumped. |
|
21 |
5030d 22h |
h266 |
/vaca_plus/ |
Map improvements.
More verbose map patching reasoning added. |
|
20 |
5033d 18h |
h266 |
/vaca_plus/ |
Fix corruption in Vaca4.
Specify CON file to editor for sounds. |
|
19 |
5034d 13h |
h266 |
/ |
map bugfixes; #5 and #SL corruption eliminated
seagull behavior improved (automatic sizing if xrepeat=1, wackplayer->state headhitstate, clipdist of 80 like all monsters)
music improvements, mainly for ease of use of Shift+F5 |
|