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Rev Age Author Path Log message Diff
72 4368d 1h h266 /vacation/sprites/ice/ -add files for frozen XXX Lite beach babe (not yet implemented)  
71 4369d 1h h266 / -add files for XXX Lite beach babe (not yet implemented)
-give proper credit to HangNail for Shark's Cove
 
70 4382d 14h h266 / readme fixes, re-add Polymost HUD keycard textures  
69 4496d 1h h266 /vacation/ Fix inconsistencies noticed by LeoD using his script.  
66 4509d 18h h266 /vacation/sprites/ Fix frame name of Red-Brown Shrinker Ammo (45) due to the rotation correction of the HRP shrinker crystal model.  
64 4532d 16h h266 / Update all instances of the credits screen to add a credit for Jon St. John as the Voice of Duke Nukem.  
63 4551d 22h h266 /vacation/ add specular maps for 3687, 3769, 3770  
59 4698d 17h h266 / print debug final command line before executing command
add extended idle Voodoo Ring frames by Captain Awesome
 
55 4756d 4h h266 /vacation/extra/betascreens/ add beta screenshots for lulz  
47 4762d 14h h266 /vacation/ add (currently unused) widescreen images for 2492  
45 4763d 1h h266 /vacation/sprites/props/ optimized 3649.png  
43 4764d 1h spiker /vacation/sprites/  
26 4782d 11h h266 / 42, 44, 47, 955, 956, 3758_d by empy
orange 2929-3022 v1.3D redfont by SwissCM
1739 trooper 8-bit fix by SwissCM
Polymer Police: 3768
("Polymer Police" means I have gone through the list of tiles which are variations on normal HRP tiles, and any tile numbers listed means I have found new work done on the upstream tile, which I have then replicated on the add-on tile.)
Revised: 3761, 3763-3764, 3768
61 optimized (removed useless alpha channel)
 
25 4861d 17h h266 / all references to default HRP audited and updated, HUD keycard fixed in the process
fix loading of XXX data
fix installation procedure (once SSI is copied from CD, extract and process it)
remove 336-338, not in add-on and too much trouble to keep up
add XXX 8-bit "Cha-Cha"
prevent "pal 1" references to daytime skybox from being tinted
minor Vaca1 improvements
fix frozen babe autokick
improve dragon death (move in direction of projectile's hit, not player)
disable visibility clearing for weapons that do not produce fire
 
19 4867d 15h h266 / map bugfixes; #5 and #SL corruption eliminated
seagull behavior improved (automatic sizing if xrepeat=1, wackplayer->state headhitstate, clipdist of 80 like all monsters)
music improvements, mainly for ease of use of Shift+F5
 
15 4878d 23h h266 / generate and use custom NAMES.H in Mapster32 launcher
batch file directory detection fixes and improvements
wrapper batch file improvements
zoo improvements
fix .def warnings for nonexistent water (#336) pals
fix new HUD super soak'em tile reload frame positioning
 
14 4879d 19h h266 / Fix DP defs.  
9 4884d 20h h266 / Old HRP redfont commented out.
Minor batch file changes.
 
5 4921d 18h h266 / Added excellent HUD improvements by Captain Awesome:
pistol: more realistic, some frames extended
soak'em: extended, 4th frame completely replaced
coconut: extended
pineapple: hand border fixed, second frame replaced (accuracy to pipebomb), bonus no-hand frame added
voodoo rings: added fingernails
freezer: extended
keycard hand: hand border fixed

Added Mapster32+DP batch file.
Edited docs.
 
4 4923d 19h h266 / Ignoring Thumbs.db.  

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