Subversion Repositories dc_hrp

Rev

Go to most recent revision | Show changed files | Details | Compare with Previous | Blame | RSS feed

Filtering Options

Rev Age Author Path Log message Diff
37 3915d 17h spiker / 3623  
36 3959d 12h spiker /  
35 3976d 10h nightfright / Adaptions for coming HRP 5.3 contents: Maphacks revisions by LeoD, old level stats tiles added to menu.def  
32 4165d 21h h266 /dukedc/music/midi/ For novelty, add original .mid files of MIDI-based tracks to dukedc/music/midi/ subfolder.  
31 4166d 8h nightfright / Normalized soundtrack, new MIDI-to-OGG recordings for DC1, DC2, DC3, DC9, DCSL  
30 4320d 20h spiker /  
29 4325d 16h spiker / - Added missing trees  
28 4437d 9h h266 / DEF cleanup.  
22 4559d 8h nightfright / Updated: dukedc5.mhk, dukedc6.mhk (Polymer lights by Micky C)  
21 4704d 11h spiker /  
19 4707d 7h h266 /dukedc/ add 8-bit art for broken versions of 3669 (flag pole), 3726 (elevator buttons), and 3769 (streetlight) from Duke It Out In D.C. Wally Waffles edition, currently unused  
18 4707d 11h spiker /dukedc/sprites/props/ Added curtain 3663
Revised antenna 3748
tweaked some model textures
 
17 4707d 11h spiker /dukedc/sprites/ - Added curtain (3663)
- Revised antenna model by Hendrick266 (3748)
 
14 4708d 18h spiker /dukedc/sprites/props/  
13 4709d 17h spiker /  
12 4712d 11h nightfright / Added: #3660 (by Spiker); Updated: #3599  
11 4713d 22h nightfright / Added: #3599 (by Spiker)  
10 4716d 10h nightfright / Added: #3240 (widescreen)  
9 4722d 4h h266 / + 8bit folder, to add 8-bit art tiles, will be expanded in the future with new 8-bit tiles to match highres tiles currently without 8-bit counterparts (such as #3240_dc, #2506_dc, #3280_dc)
+ 8-bit green digitalfont
+ 8-bit green redfont15 (commented out; only for customization purposes; in the same spirit as leaving redfont15 in the DCHRP data)
 
8 4722d 4h h266 / replace greenfont13 by empy with greenfont13 by SwissCM, because:
- SwissCM is the original designer of (this version of) the font
- these 8-bit versions actually use the Duke 3D palette
- it better matches the Duke color scheme (i.e. not totally saturated)
 

Show All