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Rev Age Author Path Log message Diff
122 5086d 20h nightfright / Missing contents since 04-2010 (Part 2)  
121 5086d 20h nightfright /highres/ Missing contents since 04-2010 (Part 1)  
120 5086d 22h loomsday /highres/ Tiles #0181 and #0783 by Ozz  
119 5091d 1h devastator / added lights for e1l3  
118 5091d 1h loomsday /highres/ Screen tiles by Ooz: 293,363 (needs specmap and normal), 4130, 4131, 4132, 4133
Misc tiles by Ooz: #414 (checker floor tile), #749 (wooden floor), #884 (wooden crate), #1215, 1217 (Cola wending machine)
Screen tile by Spiker: #297 (heightmap conflicts with normal map)
 
117 5097d 4h devastator / updated lights for e1l2  
116 5111d 22h devastator / single light fix for E1L2  
115 5112d 9h devastator / lights for e1l2  
114 5118d 3h loomsday /highres/ Tile #0449 is now polymerized  
113 5119d 3h loomsday /highres/  
112 5122d 23h loomsday /highres/sprites/ new skins for switch #136
shit, screw the animated models, skins switch much faster than model frames, some kind of interpolation between static frames. arrr...
 
111 5126d 22h devastator /highres/ definition for 454  
110 5126d 22h devastator /highres/textures/ texture files for 454  
109 5126d 23h loomsday /highres/ Tile #448 is now polymer-ready, also created a non-polymer diffuse "0448.png" but how the hell does it work?  
108 5128d 2h piterplus /highres/ Forgot to change defs (sh_t happens)  
107 5128d 2h piterplus /highres/textures/ Normals+specular for 1137, 1138  
106 5129d 0h devastator / lights for area 51  
105 5130d 0h loomsday /highres/ normal + spec maps created for Ooz's #724 diffuse  
104 5132d 11h devastator / Stadium relighting, old lights are commented  
103 5132d 12h devastator / added lights for "The Queen" e4l10  

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