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Rev Age Author Path Log message Diff
220 4811d 3h nightfright / Added: Glowmap for #2536 (chaingun); Updated: #2536 (chaingun model); Fixed: #2563 (tripbomb hand missing)  
219 4811d 11h devastator /highres/ Embracing tentacles textures and gloss map for 0195  
218 4814d 22h plagman /highres/sprites/ New chaingun by Millenia, tweaked by empyrock. Needs a new hand and muzzleflash,
but is still better than the other one.
 
217 4815d 4h loomsday /highres/sprites/firstperson/ #obsolete resources cleanup  
216 4815d 5h loomsday /highres/sprites/ Muzzleflash added to RPG  
215 4816d 0h loomsday /highres/sprites/ RPG tuning (still no muzzleflash)
Duke Fist, Knuckles tests
Hand skin tuning
 
214 4816d 3h loomsday /highres/sprites/firstperson/ very draft colormatch to make hipals work on yellow and red  
213 4816d 4h devastator /highres/textures/ updates for normal maps  
212 4819d 3h devastator /highres/ 3381 + specular map for 1169 + some fixes with parallax scale in tentacles  
211 4819d 5h devastator /highres/textures/ heightmap update to fit others from set.  
210 4820d 17h devastator /highres/textures/ 249 and 250 polymer, wtf? have uploaded them yesterday  
209 4820d 18h devastator /highres/textures/ renaming 1140  
208 4820d 18h devastator /highres/ def and tex 5109 (brown alien tentacles)  
207 4820d 20h plagman /highres/sprites/ Fix definitions for tripbomb/key hand.  
206 4821d 2h devastator /highres/ A complete 1140, and complete 246 249 250  
205 4822d 5h loomsday /highres/sprites/ ! DO NOT TOUCH - FOR TESTS ONLY !  
204 4823d 22h loomsday /highres/sprites/ Polymer-ready HUD RPG, first iteration  
203 4826d 4h devastator /highres/ Texture 0246 polymer  
202 4826d 10h devastator /highres/ 1140 second iteration.(downsized to 256x now, fixed normal map as well as tiling seam)
TODO: completely get rid of horisontal visual seam.
 
201 4831d 3h devastator /highres/ 1140 better version, also will go as base for overlapping in some other textures  

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