Rev |
Age |
Author |
Path |
Log message |
Diff |
290 |
4493d 11h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4493d 12h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4498d 0h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4527d 13h |
spiker |
/highres/ |
|
|
286 |
4533d 0h |
spiker |
/highres/ |
4154 |
|
285 |
4559d 12h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4615d 11h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4616d 0h |
spiker |
/highres/ |
|
|
282 |
4616d 6h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4619d 0h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4626d 1h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4631d 13h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4674d 12h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4682d 15h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4682d 16h |
spiker |
/highres/ |
|
|
275 |
4690d 14h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4691d 13h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4691d 15h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4691d 19h |
spiker |
/highres/textures/ |
|
|
271 |
4691d 19h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|