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Rev Age Author Path Log message Diff
639 3636d 9h leod / Robotdog2 (4560) scaled down a bit;
Override Pack extraction updated;
UserMapHacks: Apprehension Arizona, Ultimate Stadium Remake, and more
 
638 3659d 5h leod / effects_megaton.def: adapt to current scrap numbering;
hrp_readme.txt: add Besli to texture credits;
UserMapHacks: Delta Station Down, Clear The Coast, and others
 
637 3668d 8h h266 /highres/textures/ Improved #966 (Duke Nukem II cover) by Besli.  
636 3669d 10h leod / #0768/#0779 (Sushiplate 1/4) scaled down by 25%;
new UserMapHacks;
Megaton HRP DEF files

Known Problems:

The Megaton executable (1.3.2 stable) is based on a rather old JFDuke version
and therefore doesn't support all Polymost HRP features correctly:

- "animtilerange", "setuptilerange" and "tilefromtexture" are unsupported
- frozen models don't work correctly and have been disabled
- skyboxes don't work correctly and have been disabled
- pickup models and first person weapon models may (partiallly) disappear at
certain viewing angles or sector boundaries.

There is nothing that can be done about these issues other than updating the
Megaton executable's Polymost renderer code.
However, I'd rather hope for Megaton's Polymost renderer improvements than
EDuke32's netcode getting finished.
 
635 3687d 5h leod / 0950/0981 [broken]hydrant by Steveeeie;
UserMapHacks: Mean Streets and many more (AMC TC group completed)
 
634 3708d 12h leod / UserMapHacks: 2070, Aqua*, NSD group completed  
633 3722d 11h leod / Polymer HRP: get rid of remaining *_d_g.png file names;
UserMapHacks: Foothold, Desert Storm, MSSP8, Retrospective, WGAlien, Red series completed
 
632 3729d 10h loomsday /highres/sprites/ sensor model origin, orientation and scale fixed (feedback by LeoD)  
631 3731d 8h loomsday /highres/sprites/ #1227 model 180 degrees rotation to fit the existing maphacks + additional exploading frames (in a separate model, which don't show up unfortunately, either because of wrong deflines or some bug in renderer)  
630 3733d 8h leod / Polymost HRP: revert r362 to re-enable crosshair colouring;
moved/renamed a couple of textures;
UserMapHacks: Alpha Core, Moonbase, Nitroglycerin, and others;
renamed scraps in MHKs to match names.h
 
629 3737d 7h leod /highres/sprites/ Rename scraps to match names.h, part #2  
628 3737d 7h leod /highres/sprites/effects/ Rename scraps to match names.h, part #1  
627 3739d 8h leod / Polymost HRP: use #0323_d.png;
PNGOUT opts;
hrp_todo.txt update;
UserMapHacks: Domination, Nitroglycerin
 
626 3741d 7h loomsday /highres/ tile #609 is now proper polymer  
625 3744d 5h loomsday /highres/ tile #389 polymerized, hipal is working incorrectly due to being incompatible with glowmapping :(  
624 3748d 7h loomsday /highres/ hmm.. looks like something from a todo list  
623 3750d 5h loomsday /highres/ tile #446 polymerized  
622 3750d 6h leod / darken #2452; PNGOUT optimizations;
UserMapHacks: Damnation, Dewk's Map, Ghost Town, and others
 
621 3750d 9h loomsday /highres/ tile #441 polymerized  
620 3750d 10h loomsday /highres/ tile #310 polymerized  
619 3757d 3h leod / #2452 (user maps only, texture only, taken from Duke3dw_v421);
PNGOUT optimizations;
UserMapHacks: SPACEPWR, Plug and Pray update
 
618 3757d 14h loomsday /highres/ sprite #915 polymerized  
617 3758d 7h loomsday /highres/ texture #1186 + #718 (pretty sure they are from one set) polymerized  
616 3759d 6h loomsday /highres/ #1191 fake polymerization  
615 3759d 7h loomsday /highres/ #1174/1175 polymerized  
614 3762d 2h leod / move old 134/135 switch to switches_polymost;
copy shared 0136_sdoorswitch.md3 to switches_polymost;
rename two Polymer glowmaps;

fix effects.def typo; PNGOUT optimizations;
new and updated UserMapHacks
 
613 3764d 17h loomsday /highres/sprites/ oops.. too soon (reverted to previous deflines)  
612 3765d 3h loomsday /highres/sprites/ #134 polymerized  
611 3776d 9h loomsday /highres/sprites/ sprite #660 updated to polymer (normalmap & specularpower value set)  
610 3777d 3h leod / #1227: fix specular definition;
PNGOUT optimizations;
Polymost HRP: use old models #0584, #0976, #1227;
UserMapHacks: CBP7, JFCBP2, Jailbird2, The Railway Station
 
609 3777d 6h loomsday /highres/sprites/ model #584 polymerized  
608 3778d 3h loomsday /highres/sprites/ #976 ventshaft model and texture polymerized  
607 3778d 7h loomsday /highres/sprites/ #1227 nukebarrel model & textures update  
606 3782d 13h leod / Polymost HRP: use old 0621_camera1, 0150 uses Polymer version glowmap, 0795 xscale fix, introduce textures_polymost;
Old 0621_camera1.png copied to 0584_sensor_body.png, 0958_lamp_body.png;
PNGOUT optimizations;
UserMapHacks: ACB Studios, Island Base, Red2, Space Madness, Training Base
 
605 3785d 8h loomsday /highres/sprites/ should have been uploaded few days ago. wtf  
604 3788d 3h loomsday /highres/sprites/props/ sprite #621 revised  
603 3788d 6h loomsday /highres/ #150 polymer version revised  
602 3789d 7h loomsday /highres/ #795 polymerized + new polymost version  
601 3792d 7h loomsday /highres/ #395 cosmetic tweaks / #197 polymerized  
600 3792d 12h loomsday /highres/ tile #705/706 polymerized