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Rev Age Author Path Log message Diff
293 4480d 12h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4482d 7h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4492d 1h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4492d 23h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4493d 0h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4497d 12h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4527d 0h spiker /highres/  
286 4532d 12h spiker /highres/ 4154  
285 4558d 23h nightfright / Reverted to previous versions: 341-343  
284 4614d 23h loomsday /highres/sprites/props/ doublesided now  
283 4615d 12h spiker /highres/  
282 4615d 17h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4618d 12h nightfright / Modified: #341, 343  
280 4625d 12h nightfright / Modified: #342, 343, 821, 916, 917  
278 4673d 23h loomsday /highres/ #369 polymerized + #797 recreated  
277 4682d 2h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4682d 3h spiker /highres/  
275 4690d 2h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4691d 1h loomsday /highres/ polyTile #367  
273 4691d 2h spiker /highres/ 885 polymerized  

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