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275 4681d 13h nightfright / Modified: #3281 (new loading screen by Lightsource)  
264 4719d 22h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4725d 19h nightfright / Updated: #821, 1189, 2493  
261 4746d 13h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
256 4756d 23h nightfright / Updated: characters.def (#1357 Terminator arm commented out, it is identical to #1356 Terminator model and causes problems), E3L11.mhk (hacks for sprite 268 removed - Terminator arm)  
252 4761d 18h nightfright / Updated: E2L7.mhk (Polymer lights by Micky C), #2492, 2493, 2498, 2499 (new menu items by Steveeeie - backups of previous #2493 included), ice.def (minor fixes)  
251 4762d 23h nightfright / Updated: ice.def (another fix, hopefully for good this time)  
250 4763d 1h nightfright / Updated: ice.def (adjustments for new #2760 Lunar Overlord model), Removed: unused specular map for Lunar Overlord model  
249 4763d 12h nightfright / Updated: #2760 (corrections in monsters.def by empyrock)  
248 4763d 17h nightfright / Updated: #2760 (new Lunar Overlord by Jean Gorospe/Tea Monster)  
247 4763d 17h nightfright / Updated: E2L8.mhk (Polymer lights by Micky C)  
246 4772d 12h nightfright / Updated: #2536 (chaingun improvement by empyrock)  
245 4774d 0h nightfright / Updated: E2L6.mhk (Polymer lights by Micky C)  
244 4774d 14h nightfright / Updated: E2L4.mhk (Polymer lights by Micky C)  
243 4777d 1h nightfright / Updated: E2L5.mhk (Polymer lights by Micky C)  
242 4777d 1h nightfright / Improvements for #817/818 (forgot those during last commit)  
241 4777d 14h nightfright / Added: #1200; Modified: #842, 1053 (by empyrock)  
240 4778d 13h nightfright / Pipes (618, 670) and alternate reactor (620) by empyrock  
239 4786d 12h nightfright / Chaingun muzzleflashes & RPG unified model (weapon + muzzleflash) by empyrock  
238 4787d 21h nightfright / Fix for Assault Commander model (#1915) broken during md2 -> md3 conversion  
235 4794d 13h nightfright / empyrock modifications from Mar 28  
231 4798d 22h nightfright / Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup  
230 4799d 13h nightfright / Polymer model fixes for: #166, 951, 1227, 1233, 4410, 4460 (by empyrock)  
229 4800d 12h nightfright / Re-added (after rename): 249_d, 250_d/s, 746_n/s  
227 4800d 12h nightfright / Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch)  
223 4801d 11h nightfright / Updated: #49 (shotgun ammo pickup & HUD sprite by empyrock)  
222 4802d 12h nightfright / Fixing messed up #220 commit, part 2  
220 4802d 13h nightfright / Added: Glowmap for #2536 (chaingun); Updated: #2536 (chaingun model); Fixed: #2563 (tripbomb hand missing)  
189 4848d 11h nightfright / Updated: #1210 (model fix), E2L2.mhk  
174 4906d 12h nightfright / Fixed: #345_s (tga -> png)  
162 4970d 20h nightfright / Added: #699 (d/n/s)  
160 4989d 14h nightfright / Modified: #742_d/n/s  
157 4999d 10h nightfright / Added: #227_d/n/s, 502_d/n/s  
156 5013d 13h nightfright / Modified: #781_d, 782; removed gloss effect for #814  
152 5018d 14h nightfright / Modified: #293_d, 301, 305, 360, 361, 363, 4130-4133_d  
151 5019d 23h nightfright / Removed: #352_n/s (352 remapped to 398), 663_2/7 (autotint works)  
148 5020d 19h nightfright / Added: #398_d/n/s; Modified: #183/183_s; Fixed: Wrong def for #454  
147 5020d 22h nightfright / Modified: #183_d/s, 1204_d/n/s; reverted duplicated Polymer textures  
145 5022d 13h nightfright / Modified: #742_n/s; Re-added textures removed in build #144  
144 5023d 16h nightfright / Added: #276_n/s; 4112_s; Modified: #4112_d/n; Removed: Outdated/unused textures (#151, 181, 191, 293, 297, 312, 362, 414, 448, 449, 457, 458, 748, 781, 783, 823, 884, 1169, 1215-1217, 3397, 4112, 4130-4133)