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643 3563d 3h leod / Shotgun pickups #0028 (Polymer&Polymost) scaled down by a few percent;
UserMapHacks: Episodes ADG, Crucial Conflict, DaikariN, Lost Highway, WGSpace;
UserMapHacks: MHK header update part 1
 
638 3651d 21h leod / effects_megaton.def: adapt to current scrap numbering;
hrp_readme.txt: add Besli to texture credits;
UserMapHacks: Delta Station Down, Clear The Coast, and others
 
566 3874d 21h leod / Version strings update; Mark Skelton credits added to hrp_readme.txt
UserMapHacks: Clearwater aka cranium, Begin To Nowhere, Men In Black; MHK reviews
 
479 4083d 23h leod / 3DRealms maphacks rearranged  
415 4154d 20h leod / New maphack system. User map maphacks added (2012 releases, Roch, and more).
Revision strings reverted from "5.1.414" to "Repository Snapshot".

The 3D Realms maphacks are not new. They have been copied from the HRP's root folder (atomic), the HRP's installer directory (1.3D), and the Polymost HRP (atomic).

The new maphacks are non-functional until EDuke32 catches up. Note that you should use EDuke32 r3309 (thanks, h266) or later unless you like being flooded with error messages in your eduke32.log file.
 
414 4157d 4h leod / Set version numbers for full release. (But I'd prefer to have the UserMapHacks included before.)  
409 4216d 23h leod / sounds.def : interface for replacing game sounds with a custom pack or a mod. Note that this might interfere with user maps which bring their own VOC replacements.

hrp_readme.txt : update
 
384 4327d 22h leod / Polymer RPG : firstperson xadd corrected to 1.5.
hrp_readme.txt : updated credits and formatted to 80char/line.
hrp_extract.sh : sw_lowres improved.
 
324 4436d 17h leod / HRP Extractor deals with comments and versions. Related DEF tweaks.
Polymost devastator texture converted to PNG for great justice.
 
293 4469d 10h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4471d 5h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4480d 23h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4481d 21h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4481d 22h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
285 4547d 21h nightfright / Reverted to previous versions: 341-343  
281 4607d 10h nightfright / Modified: #341, 343  
280 4614d 10h nightfright / Modified: #342, 343, 821, 916, 917  
275 4679d 0h nightfright / Modified: #3281 (new loading screen by Lightsource)  
264 4717d 9h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4723d 5h nightfright / Updated: #821, 1189, 2493  
261 4743d 23h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
256 4754d 10h nightfright / Updated: characters.def (#1357 Terminator arm commented out, it is identical to #1356 Terminator model and causes problems), E3L11.mhk (hacks for sprite 268 removed - Terminator arm)  
252 4759d 4h nightfright / Updated: E2L7.mhk (Polymer lights by Micky C), #2492, 2493, 2498, 2499 (new menu items by Steveeeie - backups of previous #2493 included), ice.def (minor fixes)  
251 4760d 9h nightfright / Updated: ice.def (another fix, hopefully for good this time)  
250 4760d 11h nightfright / Updated: ice.def (adjustments for new #2760 Lunar Overlord model), Removed: unused specular map for Lunar Overlord model  
249 4760d 22h nightfright / Updated: #2760 (corrections in monsters.def by empyrock)  
248 4761d 4h nightfright / Updated: #2760 (new Lunar Overlord by Jean Gorospe/Tea Monster)  
247 4761d 4h nightfright / Updated: E2L8.mhk (Polymer lights by Micky C)  
246 4769d 23h nightfright / Updated: #2536 (chaingun improvement by empyrock)  
245 4771d 10h nightfright / Updated: E2L6.mhk (Polymer lights by Micky C)  
244 4772d 1h nightfright / Updated: E2L4.mhk (Polymer lights by Micky C)  
243 4774d 11h nightfright / Updated: E2L5.mhk (Polymer lights by Micky C)  
242 4774d 11h nightfright / Improvements for #817/818 (forgot those during last commit)  
241 4775d 1h nightfright / Added: #1200; Modified: #842, 1053 (by empyrock)  
240 4776d 0h nightfright / Pipes (618, 670) and alternate reactor (620) by empyrock  
239 4783d 23h nightfright / Chaingun muzzleflashes & RPG unified model (weapon + muzzleflash) by empyrock  
238 4785d 7h nightfright / Fix for Assault Commander model (#1915) broken during md2 -> md3 conversion  
235 4791d 23h nightfright / empyrock modifications from Mar 28  
231 4796d 8h nightfright / Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup  
230 4796d 23h nightfright / Polymer model fixes for: #166, 951, 1227, 1233, 4410, 4460 (by empyrock)