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Rev Age Author Path Log message Diff
727 1432d 1h leod / UNIX newlines for *.def, *.mhk, *.txt  
726 1432d 4h leod /maphacks/ Maphacks : tile comment consistency fix #3  
722 1479d 1h leod /maphacks/ ...Finally: rearranging maphack tokens for great justice!  
719 1489d 5h leod /maphacks/ Maphacks : move up 'Author' entries in *.mhk  
717 1491d 1h leod /maphacks/ Maphacks : Fix some more autodetected issues  
644 3548d 1h leod / UserMapHacks: The Escape aka FUZZBOX, LORCH3 (preliminary version), Duke Craft :-;
UserMapHacks: MHK header update part 2
 
636 3649d 7h leod / #0768/#0779 (Sushiplate 1/4) scaled down by 25%;
new UserMapHacks;
Megaton HRP DEF files

Known Problems:

The Megaton executable (1.3.2 stable) is based on a rather old JFDuke version
and therefore doesn't support all Polymost HRP features correctly:

- "animtilerange", "setuptilerange" and "tilefromtexture" are unsupported
- frozen models don't work correctly and have been disabled
- skyboxes don't work correctly and have been disabled
- pickup models and first person weapon models may (partiallly) disappear at
certain viewing angles or sector boundaries.

There is nothing that can be done about these issues other than updating the
Megaton executable's Polymost renderer code.
However, I'd rather hope for Megaton's Polymost renderer improvements than
EDuke32's netcode getting finished.
 
583 3828d 23h leod / 4308_S.png: fix case; PNGOUT optimizations;
UserMapHacks: Outpost, JMW-DM1, more DM maps; MHK reviews
 
489 4028d 1h leod /maphacks/ UserMapHacks : Anarxiticalcity, Dayz Of Our Livez, misc. MHK fixes  
415 4142d 1h leod / New maphack system. User map maphacks added (2012 releases, Roch, and more).
Revision strings reverted from "5.1.414" to "Repository Snapshot".

The 3D Realms maphacks are not new. They have been copied from the HRP's root folder (atomic), the HRP's installer directory (1.3D), and the Polymost HRP (atomic).

The new maphacks are non-functional until EDuke32 catches up. Note that you should use EDuke32 r3309 (thanks, h266) or later unless you like being flooded with error messages in your eduke32.log file.