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5072 2405d 7h terminx / Polymer tsectortype usage. DONT_BUILD.  
5071 2405d 7h terminx / Minor stylistic changes, fix FPS counter and other 2D drawing in Polymer.  
5070 2405d 7h terminx / Remove unused buffer to fix warning, DONT_BUILD.  
5069 2405d 7h terminx / Further gamevar changes/optimizations. This also fixes a bug Fox reported with the "shortcut" access to structure members that's tacked on to GetVar, where if the value of the index you're trying to access happened to equal the ID of the current sprite, it would act as if the variable passed was THISACTOR.  
5068 2405d 7h terminx / Swap position of "load game" and "options" on main menu so that "load game" follows "new game", for consistency with the slightly different menu you get while in-game.  
5067 2405d 7h terminx / "Stylistic changes"

Translation: I made some stuff const because I felt like it.
 
5066 2405d 7h terminx / More Android changes. DONT_BUILD.  
5065 2405d 7h terminx / Remove WeaponChoice* from eduke32.cfg and transition setting to "wchoice" cvar. This commit also removes an Android hack and changes the order of some of the in-game "F" key handling, just because it bugged me that some of them were out of order.  
5064 2405d 23h hendricks266 / Amend "renamefile" def token to ensure its proper use. renamefile <GRP/SSI CRC32> <file number> <new filename>  
5063 2406d 1h hendricks266 / Expand the quote #13 auto-replacement to catch "OPEN" and "ANY BUTTON" in addition to "SPACE".  
5062 2406d 1h hendricks266 / Add the Duke DC and Duke Caribbean SSI files to the list of group files automatically detected and added to the startup window.  
5061 2406d 1h hendricks266 / Defs: Add token "renamefile", which renames a file in a GRP or SSI file, in memory. 8.3 restrictions apply.  
5060 2406d 1h hendricks266 / cache1d: Add support for loading SSI files.  
5059 2406d 1h hendricks266 / cache1d: Allow loading GRP files from within other GRP files.  
5058 2406d 1h hendricks266 / cache1d: Enumify the magic constants for "file is in a zip" and "file is in the filesystem".  
5057 2406d 1h hendricks266 / Modify the modern mini-HUD so that:
1. Instead of the Mighty Foot using the Protective Boots inventory item as its icon, display no icon at all.
2. Adjust the ammo icon so that it is drawn at one-quarter size if its y-size is >=50 instead of >50. This fixes the display of Water Pistol Ammo in Duke Caribbean.
 
5056 2419d 11h hendricks266 / Add "globalflags" def token. Flag 1 is a kill switch for the tileshades and artmapping features. Flag 2 is kill switch for the GL fullbright rendering pass.  
5055 2419d 11h hendricks266 / Change HICTINT_USEONART so that it applies tints to pal 0 of 8-bit tiles instead of their palswapped selves. Add HICTINT_APPLYOVERPALSWAP which applies tints to palswapped 8-bit tiles. Add HICTINT_APPLYOVERALTPAL, which applies tints to alt-pals of hightile textures.  
5054 2420d 0h hendricks266 / Replace the drawing code for the level stats with nearly equivalent code that can be much more easily reproduced in CON.  
5053 2420d 0h hendricks266 / Defs: When undefining a model, reset the angadd of its HUD settings to zero.

This fixes weapons not being displayed in Vaca+.
 

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