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Rev Age Author Path Log message Diff
5963 1767d 9h hendricks266 / Mac: Remove more vestiges of SDLMain from SDL 2.0 builds.  
5962 1767d 9h hendricks266 / sdlayer: Disable a missed instance of sysgamma under EDUKE32_GLES, not just __ANDROID__.  
5961 1767d 9h hendricks266 / Address a number of harmless instances of "code never reached" identified by Xcode.  
5960 1767d 9h hendricks266 / Add newlines at EOF to files that need them.  
5959 1767d 9h hendricks266 / Fix an error introduced in cleanup of the WWII GI Devastator weapon reload animation, as pointed out by Xcode.

Also perform similar cleanup on a similar line elsewhere.
5958 1767d 9h hendricks266 / Apple: Fix Xcode build due to accumulated file additions and moves.  
5957 1767d 9h hendricks266 / Apple: Accept Xcode's suggestions for changes to our project file.  
5956 1767d 9h hendricks266 / Change the type of functions touching vsync setting back to int32_t. Since it is serialized to disk, an explicit size type is important.  
5955 1767d 9h hendricks266 / Fix a warning with SDL_TARGET=1 builds.  
5954 1767d 9h hendricks266 / Fix USE_OPENGL=0 RENDERTYPE=WIN and USE_OPENGL=0 SDL_TARGET=1 builds.  
5953 1767d 9h hendricks266 / Rename vsync_render and "sdl_vsync" to vsync_renderlayer. An "sdl_" prefix should be used sparingly.  
5952 1767d 9h hendricks266 / Rename E_PostInitTables back to E_PostInit and move it back to where it belongs in engine.c (i.e. preinitengine, initengine, "postinitengine"). It should not have been changed.  
5951 1767d 9h hendricks266 / Win32 Startup Window: This should be tokenized.  
5950 1767d 9h hendricks266 / Fix problems with handling of the default crosshair color.  
5949 1767d 9h hendricks266 / Restore pre-r5821 floor glass behavior: nothing.  
5948 1788d 16h terminx / Fix transparent masked walls in Polymost  
5947 1788d 16h terminx / Cvar fix  
5946 1792d 11h terminx / Change OSD_CvarModified() to rely on a CVAR_MODIFIED flag set in osdcmd_cvar_set(), instead of merely comparing the current value to the default value. This leaves the storing of the default value (dval in osdcvar_t) in place for use in future features that haven't been programmed yet.  
5945 1792d 11h terminx / Remove camera distance from the calculation for how much to offset sprites to avoid z buffer fighting.  
5944 1794d 7h hendricks266 / Fix linking of mdpause variable with POLYMER=0 in screens.c, exposed by Visual Studio. DONT_BUILD.  

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