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Rev Age Author Path Log message Diff
8771 492d 1h terminx / Refresh ud.config.MusicDevice and the menu sound configuration display variables after applying new settings

This helps keep the menu state synchronized with the actual sound system state in cases where the requested configuration was rejected for some reason (unsupported playback frequency, missing .sf2 file, etc).
8770 494d 7h terminx / Update TinySoundFont to 91c24e1620a8f9c13be1aa21698757e5ad5a95a6  
8769 494d 7h terminx / Make TinySoundFont effect sample block size configurable via cvar  
8768 494d 17h ny00123 / Expand Nuke.YKT's patch from SVN r7414 to cover all 32-bit platforms.
Fixes non-deterministic white rectangles rendering bug in PCExhumed.
8767 494d 17h ny00123 / Remove unused FAF_DebugView variable from sw/src/brooms.cpp. The
corresponding variable in rooms.cpp is used if DEBUG is defined
to nonzero.
8766 494d 17h ny00123 / sw/src/draw.cpp: Don't draw rooms if textured overhead map is drawn
later. This also turns out to fix a Polymost-specific bug revealed
in SVN r8711. Further remove a call to PicInView which does nothing.
8765 495d 13h terminx / Fix crash in menu file selector when no files OR directories are available to display  
8764 495d 13h terminx / Fix FURY=1 build  
8763 496d 5h terminx / Fix stupid menu bug  
8762 496d 10h terminx / GCC 9.3.0 Windows build fix  
8761 496d 10h terminx / Fix GCC 9.3.0 signedness warning  
8760 496d 10h terminx / Add file selector for choosing which .sf2 bank to use

This also adds a menu option for OPL3 stereo mode. Windows MME output device selection is probably next (this can already be done through the console).
8759 496d 10h terminx / Stylistic changes to driver_winmm

This changes the code formatting and style of driver_winmm to better match our style guidelines.
8758 496d 10h terminx / Move a couple things around in the audiolib headers so we can access them from the game code  
8757 496d 10h terminx / The most minor of audiolib cleanups  
8756 496d 10h terminx / Fix swinging doors not automatically closing anymore after rebounding if they hit a player or actor when trying to close  
8755 496d 10h terminx / More SF2 work

Now automatically detects a .sf2 file placed in the game directory if the mus_sf2_bank cvar is unset.
8754 496d 10h terminx / Clamp SF2 sustain and attenuation  
8753 496d 10h terminx / Remove deleted file from VS project, must have been missed when the file was actually deleted from the repo  
8752 496d 10h terminx / sf2 synthesizer WIP

Patch from Nuke.YKT.

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