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Rev Age Author Path Log message Diff
6779 1308d 6h hendricks266 /package/ Don't apply weapon shade interpolation to the shrinker/expander crystal at all.  
6056 1722d 0h hendricks266 /package/ Bring the previous commit into effect.  
6055 1722d 1h hendricks266 /package/ The great repository rearrangement of 2017.

Files moved but not modified. Changes to follow in a subsequent commit.

You down with CPP?
6035 1730d 23h hendricks266 /package/ weapons.con.sample: Use full precision when applying weapon scaling.  
6034 1730d 23h hendricks266 /package/ weapons.con.sample: Add internal temp variables for rotatesprite parameters that the subroutines need to modify. This fixes weapon scaling.  
6033 1730d 23h hendricks266 /package/ weapons.con.sample: Rename hud_G_Draw_temp* to hud_int_temp*.  
6032 1730d 23h hendricks266 /package/ weapons.con.sample: Only setvar RETURN -1 for values of drawweapon that we actually handle. (Currently all of them, but this is more future-proof.)  
6031 1730d 23h hendricks266 /package/ weapons.con.sample: No need to andvar before getting a sine value. The source does that for us.  
6030 1730d 23h hendricks266 /package/ weapons.con.sample: Fix operation on wrong variable in tripbomb code.  
6029 1730d 23h hendricks266 /package/ weapons.con.sample: Fix some indentation issues.  
5768 1963d 6h hendricks266 /package/ Remove trailing whitespace from anything we don't need to rebase from an upstream.  
5433 2160d 14h helixhorned /package/ Mapster32: add byte array editorcolors[256] to m32script variables.

This makes it possible to set up editor colors at startup (from
m32_autoexec.cfg). For example:

script_expertmode 1
do for i range 256 ifge i 33 { set editorcolors[i] i }
script_expertmode 0

Use this method in the description of how to get old-style 2D colors
in tiles.cfg and suggest an alternative color index pair.
5431 2165d 19h helixhorned /package/ In package/sdk/tiles.cfg, use the right word for "remove commenting".

5430 2166d 11h helixhorned /package/ Mapster32: changes to aid getting the old color scheme (by customizing).

- in loadtilegroups(), only assign a tile color if it wasn't already
- allow "hidden" tile groups by omitting the hotkey
- Tweak the description added to tiles.cfg
5429 2166d 11h helixhorned /package/ Mapster32: honor "blocking color" declared with DEF 'spritecol' et al.

Meaning tilegroup's 'colors' directive.

Also, to the packaged tiles.cfg, add a description of how to emulate the
earlier Mapster32 sprite coloring for one tile group.
5428 2166d 11h helixhorned /package/ Mapster32: in a.m32, draw color info ("set showpal 1") more informatively.

- draw ticks above the palette "ruler"
- draw all editor colors (colors in editorcolor[])
5117 2396d 5h hendricks266 /package/ Move handling of ud.drawweapon from G_DrawWeaponTileWithID() to P_DisplayWeapon(). This fixes it not being applied to the quick kick and mighty foot.  
5102 2398d 22h hendricks266 /package/ weapons.con.sample: Update to use the hudpal member so that fogpals and custom makepalookup definitions display properly.  
4880 2478d 15h helixhorned /package/ Mapster32: make sprite duplication examples in work again.

- Work around a sequencing issue (assignment of searchstat) in
- When having sprites highlighted and changing shade, since r1943 change
every highlighted sprite's shade if one of them is aimed at. With this
revision, if SHIFT is pressed while doing that, only change the aimed at
sprite's shade
- a.m32: Use 'break' from a state instead of 'return'. The former may be
"sticky" in a way that is not intended. Needs to be debugged later.
- Update instructions in

4541 2649d 2h hendricks266 /package/ Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.


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