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Rev Age Author Path Log message Diff
8734 586d 10h terminx /platform/ Make gamestructures a proper object  
8729 586d 10h terminx /platform/ Enable debugging symbols in MSVC release builds for profiling  
8709 586d 10h terminx /platform/ Merge fix16.cpp and fix16_str.cpp  
8706 586d 10h terminx /platform/ SDL 2.0.12  
8705 586d 10h terminx /platform/ Fix VS project  
8663 594d 12h ny00123 /platform/ Use mmulti.cpp instead of mmulti_null.cpp.  
8649 598d 3h hendricks266 /platform/ Rename screentext.cpp to text.cpp  
8603 625d 4h hendricks266 /platform/ SW: Add new game banner  
8590 625d 4h hendricks266 /platform/ macOS: Add NSSupportsAutomaticGraphicsSwitching to Info.plist  
8577 625d 4h hendricks266 /platform/ Remove references to standalone ENet folder from VS projects  
8532 655d 0h hendricks266 /platform/ Give the Xcode project a sorely needed update  
8531 655d 0h hendricks266 /platform/ Apple .app bundle stuff  
8424 673d 12h terminx /platform/ Don't build SW and the Kenbuild test game by default in VS  
8412 681d 11h terminx /platform/ Fix SW compilation under VS  
8394 681d 11h terminx /platform/ Change VS project DiagnosticsFormat option  
8387 681d 11h terminx /platform/ Remove driver_nosound from audiolib

Why? Because it's fucking useless. If we want to waste CPU on outputting nothing, SDL has us covered with its "dummy" audio backend.
8364 681d 11h terminx /platform/ This workaround doesn't appear to be necessary anymore

Moreover, I couldn't really find any information about the problem this was supposed to resolve when I attempted to research it. The code has already been #if 0'd out for a while.
8361 681d 11h terminx /platform/ A small amount of driver_adlib cleanup  
8280 718d 8h hendricks266 /platform/ Move audiolib's drivers.h from include to src  
8266 720d 5h hendricks266 /platform/ Add sound and music code for Ken-Build

Patch from Nuke.YKT.

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