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Rev Age Author Path Log message Diff
8753 423d 22h terminx /platform/ Remove deleted file from VS project, must have been missed when the file was actually deleted from the repo  
8752 423d 22h terminx /platform/ sf2 synthesizer WIP

Patch from Nuke.YKT.
 
8738 429d 0h terminx /platform/ I forgot this bunch of SDL2 headers like an idiot  
8734 429d 1h terminx /platform/ Make gamestructures a proper object  
8729 429d 1h terminx /platform/ Enable debugging symbols in MSVC release builds for profiling  
8709 429d 1h terminx /platform/ Merge fix16.cpp and fix16_str.cpp  
8706 429d 1h terminx /platform/ SDL 2.0.12  
8705 429d 1h terminx /platform/ Fix VS project  
8663 437d 3h ny00123 /platform/ Use mmulti.cpp instead of mmulti_null.cpp.  
8649 440d 18h hendricks266 /platform/ Rename screentext.cpp to text.cpp  
8603 467d 19h hendricks266 /platform/ SW: Add new game banner  
8590 467d 19h hendricks266 /platform/ macOS: Add NSSupportsAutomaticGraphicsSwitching to Info.plist  
8577 467d 19h hendricks266 /platform/ Remove references to standalone ENet folder from VS projects  
8532 497d 15h hendricks266 /platform/ Give the Xcode project a sorely needed update  
8531 497d 15h hendricks266 /platform/ Apple .app bundle stuff  
8424 516d 3h terminx /platform/ Don't build SW and the Kenbuild test game by default in VS  
8412 524d 2h terminx /platform/ Fix SW compilation under VS  
8394 524d 2h terminx /platform/ Change VS project DiagnosticsFormat option  
8387 524d 2h terminx /platform/ Remove driver_nosound from audiolib

Why? Because it's fucking useless. If we want to waste CPU on outputting nothing, SDL has us covered with its "dummy" audio backend.
 
8364 524d 2h terminx /platform/ This workaround doesn't appear to be necessary anymore

Moreover, I couldn't really find any information about the problem this was supposed to resolve when I attempted to research it. The code has already been #if 0'd out for a while.
 

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