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Rev Age Author Path Log message Diff
8663 438d 1h ny00123 /platform/ Use mmulti.cpp instead of mmulti_null.cpp.  
8649 441d 16h hendricks266 /platform/ Rename screentext.cpp to text.cpp  
8603 468d 17h hendricks266 /platform/ SW: Add new game banner  
8590 468d 17h hendricks266 /platform/ macOS: Add NSSupportsAutomaticGraphicsSwitching to Info.plist  
8577 468d 17h hendricks266 /platform/ Remove references to standalone ENet folder from VS projects  
8532 498d 14h hendricks266 /platform/ Give the Xcode project a sorely needed update  
8531 498d 14h hendricks266 /platform/ Apple .app bundle stuff  
8424 517d 1h terminx /platform/ Don't build SW and the Kenbuild test game by default in VS  
8412 525d 0h terminx /platform/ Fix SW compilation under VS  
8394 525d 0h terminx /platform/ Change VS project DiagnosticsFormat option  
8387 525d 0h terminx /platform/ Remove driver_nosound from audiolib

Why? Because it's fucking useless. If we want to waste CPU on outputting nothing, SDL has us covered with its "dummy" audio backend.
8364 525d 0h terminx /platform/ This workaround doesn't appear to be necessary anymore

Moreover, I couldn't really find any information about the problem this was supposed to resolve when I attempted to research it. The code has already been #if 0'd out for a while.
8361 525d 0h terminx /platform/ A small amount of driver_adlib cleanup  
8280 561d 21h hendricks266 /platform/ Move audiolib's drivers.h from include to src  
8266 563d 18h hendricks266 /platform/ Add sound and music code for Ken-Build

Patch from Nuke.YKT.
8249 569d 18h hendricks266 /platform/ MSVC project file for Ken-Build

Patch from Nuke.YKT.
8219 574d 0h terminx /platform/ Further audiolib work... I think this is almost done!  
8218 574d 0h terminx /platform/ More audiolib work  
8216 574d 0h terminx /platform/ Audiolib rework WIP

This attempts to rectify the differences between versions of JFAudiolib created after we forked the code, and the extra features contained in Nuke.YKT's fork of our version.
8214 574d 0h terminx /platform/ Use SDL audiolib driver on Windows

This shitcans the SDL_mixer requirement but leaves platforms other than Windows without built-in MIDI playback capability until Nuke.YKT's OPL3 emulator is merged. This also reworks sdlmusic.cpp into music_external.cpp, including an untested port of the code to Windows.

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