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8663 440d 0h ny00123 /platform/Apple/EDuke32.xcodeproj/ Use mmulti.cpp instead of mmulti_null.cpp.  
8649 443d 15h hendricks266 /platform/Apple/EDuke32.xcodeproj/ Rename screentext.cpp to text.cpp  
8532 500d 12h hendricks266 /platform/Apple/EDuke32.xcodeproj/ Give the Xcode project a sorely needed update  
7443 788d 20h hendricks266 /platform/Apple/EDuke32.xcodeproj/ Rename net.* to network.*  
7359 808d 14h hendricks266 /platform/Apple/EDuke32.xcodeproj/ Add buildvfs, abstraction layer for file I/O.

Currently it passes calls through to the system libraries as before.

Also adds an incomplete implementation on PhysFS.
6365 1399d 2h terminx /platform/Apple/EDuke32.xcodeproj/ Drop libpng and zlib in favor of a custom < 100 line .png writer and a drop-in zlib replacement called miniz.  
6285 1422d 11h hendricks266 /platform/Apple/EDuke32.xcodeproj/ Replace sound_func function pointer parameter and associate functions for hardcoded ANMs with equivalent animsounds arrays.  
6073 1542d 15h hendricks266 /platform/Apple/EDuke32.xcodeproj/ Remove HAVE_INTTYPES define.

No #else was ever provided for any build system that lacks inttypes besides MSVC.
6056 1566d 12h hendricks266 /platform/Apple/EDuke32.xcodeproj/ Bring the previous commit into effect.  
6055 1566d 13h hendricks266 /platform/Apple/EDuke32.xcodeproj/ The great repository rearrangement of 2017.

Files moved but not modified. Changes to follow in a subsequent commit.

You down with CPP?
5964 1603d 17h hendricks266 /platform/Apple/EDuke32.xcodeproj/ Mac: Port the startup window to entirely programmatic code. Death to nibs!  
5963 1603d 17h hendricks266 /platform/Apple/EDuke32.xcodeproj/ Mac: Remove more vestiges of SDLMain from SDL 2.0 builds.  
5958 1603d 17h hendricks266 /platform/Apple/EDuke32.xcodeproj/ Apple: Fix Xcode build due to accumulated file additions and moves.  
5957 1603d 17h hendricks266 /platform/Apple/EDuke32.xcodeproj/ Apple: Accept Xcode's suggestions for changes to our project file.  
5941 1631d 18h hendricks266 /platform/Apple/EDuke32.xcodeproj/ Makefile: Fold OSX_STARTUPWINDOW into STARTUP_WINDOW. DONT_BUILD.  
5780 1797d 16h hendricks266 /platform/Apple/EDuke32.xcodeproj/ Replace uses of the HAVE_DS and HAVE_SDL preprocessor macros with MIXERTYPEWIN and MIXERTYPESDL.  
5691 1876d 17h hendricks266 /platform/Apple/EDuke32.xcodeproj/ OS X: Only build the SDLMain object with SDL 1.2.  
5690 1876d 17h hendricks266 /platform/Apple/EDuke32.xcodeproj/ GL ES: Introduce ETC1 and (alpha-less) ETC2 texture compression, which improves performance by using less VRAM and requiring shorter data bus transfers.  
5672 1876d 18h hendricks266 /platform/Apple/EDuke32.xcodeproj/ Un-break the iOS build.  
5633 1904d 16h hendricks266 /platform/Apple/EDuke32.xcodeproj/ Xcode: Add recently created game source files to project.  

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