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Rev Age Author Path Log message Diff
4742 2521d 0h terminx /polymer/ Add my _clang-format file to the repository. These options are pretty close to what most of our code already looks like, the primary difference being that it enforces spaces between operators and operands. I was initially opposed to the spaces, but I would be lying if I said they didn't increase legibility of much of our code, in addition to making it a lot easier to identify the specific intent in cases where we have a lot of expressions nested within one another. DONT_BUILD.  
4741 2521d 0h terminx /polymer/ Fix up conveyor belts. This fixes breakage of the movement in general, as well as corrects the general behavior of the effect so that a player on a moving surface is moved at a constant rate, regardless of whether the player crouches, is shrunk, etc. DONT_BUILD.  
4740 2521d 0h terminx /polymer/ Fix Mapster32 fullscreen video modes. DONT_BUILD.  
4739 2526d 4h hendricks266 /polymer/ Fix minor menu bugs. DONT_BUILD.  
4738 2526d 5h hendricks266 /polymer/ Set up mouse cursor display in menus, with idle timeout fully implemented. No functionality yet. DONT_BUILD.  
4737 2535d 15h helixhorned /polymer/ Fix C++ build. DONT_BUILD.  
4736 2535d 15h helixhorned /polymer/ In release builds, #define Xaligned_alloc as xaligned_malloc.

Otherwise, the out-of-memory handler is not called in case of failure.
4735 2535d 15h helixhorned /polymer/ C-CON: fix 'readgamearray' and 'resizearray' on Windows.

We must not use Xrealloc(), since gamearrays are now allocated with
NOTE: I did not check all potential problematic cases, only those to get
LNGA3 up and running.
4734 2535d 15h helixhorned /polymer/ C-CON: fix 'readgamearray' on 64-bit platforms.

Also prettify P_DisplaySpit().
4733 2535d 15h helixhorned /polymer/ a-c.c: don't USE_VECTOR_EXT with Clang, since it doesn't compile here.  
4732 2535d 15h helixhorned /polymer/ LunaCON: player[].loogcnt, userdef[].color, minor fixes.  
4731 2535d 15h helixhorned /polymer/ LunaCON: fix tilesizx[] and tilesizy[] system gamearrays.  
4730 2536d 5h hendricks266 /polymer/ Replace DOS box-drawing characters in the ASM with sane ASCII. DONT_BUILD.  
4729 2536d 13h helixhorned /polymer/ Lunatic: some minor doc tweaks. DONT_BUILD.  
4728 2536d 13h helixhorned /polymer/ Fix voxels in classic -- my error, confusing divscale() and mulscale() in r4576.

Optimizations are left to the reader :P. I would prefer to look for ways of
giving the compilers hints about loops to unroll instead of having to read
the resulting mess of manual unrolling, though.
4727 2536d 13h helixhorned /polymer/ gameexec.c: In VM_OnEvent_, don't form address like &sprite[-1].

The practical rationale: Clang-sanitize catches this, so this is bad.
The real rationale: I *think* it is undefined behavior to even form such a
pointer in C99. However, I would be hard pressed to provide a nice formal
argument in terms of the Standard wording right now. It looks like is to blame.
4726 2536d 13h helixhorned /polymer/ engine.c: prevent an oob read in drawsprite_classic() w/ floor-aligned sprites.  
4725 2536d 13h helixhorned /polymer/ Fix oob write with stepping 'up' in the OSD history.  
4724 2536d 13h helixhorned /polymer/ baselayer.c: fix an oob write to ylookup[] intoduced in r4695.

On Linux, it started manifesting itself since r4719 as crashes whose
backtraces pointed to malloc() and were not helpful. Valgrind finally
uncovered this.
4723 2541d 7h terminx /polymer/ Useless change I forgot. DONT_BUILD.  

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