Subversion Repositories eduke32

Rev

Show changed files | Directory listing | RSS feed

Filtering Options

Rev Age Author Path Log message Diff
4990 2442d 22h terminx /polymer/ Android savegame hacks. DONT_BUILD.  
4989 2442d 22h terminx /polymer/ More Android changes. DONT_BUILD.  
4988 2442d 22h terminx /polymer/ C-CON changes  
4987 2442d 22h terminx /polymer/ Animation system overhaul part 1. This allows for an unlimited number of .anm/.ivf files to be defined via duke3d.def and played back at any time with the new CON commands. Syntax is currently as follows, but may change:

cutscene "somefile.anm" { delay 10 } // defines somefile.anm with a delay of 10 120Hz tics between frames. a more typical framerate method may come later, but this is how the originals worked.

Once defined, they can be played through CON with the new playback command, also called "cutscene". It works like this:

definequote 12345 somefile.anm
define ANIM_SOMEFILE 12345

...

cutscene ANIM_SOMEFILE // halts game execution and immediately plays cutscene, resuming execution when finished

...

Sounds can be played during animations (and tiles can be overlaid, etc) like this:

onevent EVENT_CUTSCENE
ifcutscene ANIM_SOMEFILE
{
ifvare RETURN 12 // frame 12
sound FLY_BY
rotatesprite ...
}
endevent

The value of the RETURN var at the end of EVENT_CUTSCENE determines the next frame to play. This can be used for looping, etc. Attempting to play animations backwards outright is not advised as animations only seek in one direction (so rewinding requires running it through from frame 0 again). This is will WIP and hasn't been heavily tested at all, so please try it out.
 
4986 2442d 22h terminx /polymer/ Minor sound cleanup... clean up crappy old code, remove obsolete "FXDevice" and "MusicDevice" variables, etc.  
4985 2442d 22h terminx /polymer/ Rename build configurations in VS project. DONT_BUILD.  
4984 2442d 22h terminx /polymer/ Minor engine cleanup  
4983 2442d 22h terminx /polymer/ Fix program entry point on win32, allows debugging SDL builds under MSVC.  
4982 2442d 22h terminx /polymer/ Macro for handling ud.bgstretch. DONT_BUILD.  
4981 2442d 22h terminx /polymer/ More twalltype  
4980 2443d 7h helixhorned /polymer/ mdsprite.c: in md3load(), allocate m->head.surfs with Xcalloc, amending r4952.

And preventing enormous corruption due to a free() called on a garbage (malloc'd)
pointer values this time. DO_BUILD_VERY_FAST_PLEASE!
 
4979 2443d 9h helixhorned /polymer/ Makefile.common: disallow building Lunatic with C++ for now. DONT_BUILD.  
4978 2444d 21h hendricks266 /polymer/ Provide a RETURN value of -2 to EVENT_DISPLAYLOADINGSCREEN after G_CacheMapData().  
4977 2444d 21h hendricks266 /polymer/ CON: Add undefinevolume, undefineskill, and undefinelevel.  
4976 2444d 21h hendricks266 /polymer/ Rename "Polymost.f" string back to "Polymost" because it only confused users.  
4975 2445d 8h helixhorned /polymer/ gameexec.c: in VM_Move(), update actor[].{floor,ceiling}z for enemies.

Previously, that was the case only with DRONE and COMMANDER. This makes
non-falling enemies pass properly through TROR bunches.
 
4974 2445d 8h helixhorned /polymer/ actors.c: style-cleanup A_MoveSpriteClipdist(). DONT_BUILD.  
4973 2445d 8h helixhorned /polymer/ Mapster32: in build.c, prevent oob of wall[] if joining non-adjacent sectors.

Also, some minor stylistic cleanup.
 
4972 2445d 8h helixhorned /polymer/ CON: Amend retrieval of STR_*TIME for qgetsysstr, fixing LunaCON and possible oob.

- Add declarations of C functions to defs.ilua, names to dynsymlist,
fix typo in con_lang.lua, ffi.string() calls in control.lua
- Assert that G_LastMapInfoIndex() is always called with ud.last_level >= 1.
(A stricter requirement than necessary to prevent follow-up oob accesses, but
logically the most meaningful.)
- In G_PrintParTime() and G_PrintDesignerTime(), return "<invalid>" if the above
does not hold. This can happen from EVENT_NEWGAME, for example. Add a test to
lunatic/test/qgetsysstr.con. DONT_BUILD.
 
4971 2445d 19h hendricks266 /polymer/ Engine: Remove some conditional disabling of spriteext features when !defined USE_OPENGL.  

Show All