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4997 2357d 16h terminx /polymer/ A whole bunch of mostly insignificant changes that didn't deserve separate commits. DONT_BUILD.  
4996 2357d 16h terminx /polymer/ Get rid of the "press space to restart" message on mobile. DONT_BUILD.  
4995 2357d 16h terminx /polymer/ Forgotten changes from a previous commit that renamed functions. DONT_BUILD.  
4994 2357d 16h terminx /polymer/ Android fixes: let the player climb stairs while crouched and fix the quick switch function of the weapon wheel. DONT_BUILD.  
4993 2357d 16h terminx /polymer/ Android menu changes. Moves a few settings in-game instead of in crappy system UI dialogs. DONT_BUILD.  
4992 2357d 16h terminx /polymer/ Android SDLayer changes. DONT_BUILD.  
4991 2357d 16h terminx /polymer/ Remove errant call to G_FadePalette() which caused a frame of corruption at map load under GL renderers, and invalidate all GL textures at map load time (just textures generated from .art on desktop, everything on mobile). This also makes Grabbag keep playing through the loading screen on Android (if no loadscreen music has been defined by a mod). DONT_BUILD.  
4990 2357d 16h terminx /polymer/ Android savegame hacks. DONT_BUILD.  
4989 2357d 16h terminx /polymer/ More Android changes. DONT_BUILD.  
4988 2357d 16h terminx /polymer/ C-CON changes  
4987 2357d 16h terminx /polymer/ Animation system overhaul part 1. This allows for an unlimited number of .anm/.ivf files to be defined via duke3d.def and played back at any time with the new CON commands. Syntax is currently as follows, but may change:

cutscene "somefile.anm" { delay 10 } // defines somefile.anm with a delay of 10 120Hz tics between frames. a more typical framerate method may come later, but this is how the originals worked.

Once defined, they can be played through CON with the new playback command, also called "cutscene". It works like this:

definequote 12345 somefile.anm
define ANIM_SOMEFILE 12345

...

cutscene ANIM_SOMEFILE // halts game execution and immediately plays cutscene, resuming execution when finished

...

Sounds can be played during animations (and tiles can be overlaid, etc) like this:

onevent EVENT_CUTSCENE
ifcutscene ANIM_SOMEFILE
{
ifvare RETURN 12 // frame 12
sound FLY_BY
rotatesprite ...
}
endevent

The value of the RETURN var at the end of EVENT_CUTSCENE determines the next frame to play. This can be used for looping, etc. Attempting to play animations backwards outright is not advised as animations only seek in one direction (so rewinding requires running it through from frame 0 again). This is will WIP and hasn't been heavily tested at all, so please try it out.
 
4986 2357d 16h terminx /polymer/ Minor sound cleanup... clean up crappy old code, remove obsolete "FXDevice" and "MusicDevice" variables, etc.  
4985 2357d 16h terminx /polymer/ Rename build configurations in VS project. DONT_BUILD.  
4984 2357d 16h terminx /polymer/ Minor engine cleanup  
4983 2357d 16h terminx /polymer/ Fix program entry point on win32, allows debugging SDL builds under MSVC.  
4982 2357d 16h terminx /polymer/ Macro for handling ud.bgstretch. DONT_BUILD.  
4981 2357d 16h terminx /polymer/ More twalltype  
4980 2358d 2h helixhorned /polymer/ mdsprite.c: in md3load(), allocate m->head.surfs with Xcalloc, amending r4952.

And preventing enormous corruption due to a free() called on a garbage (malloc'd)
pointer values this time. DO_BUILD_VERY_FAST_PLEASE!
 
4979 2358d 4h helixhorned /polymer/ Makefile.common: disallow building Lunatic with C++ for now. DONT_BUILD.  
4978 2359d 16h hendricks266 /polymer/ Provide a RETURN value of -2 to EVENT_DISPLAYLOADINGSCREEN after G_CacheMapData().  
4977 2359d 16h hendricks266 /polymer/ CON: Add undefinevolume, undefineskill, and undefinelevel.  
4976 2359d 16h hendricks266 /polymer/ Rename "Polymost.f" string back to "Polymost" because it only confused users.  
4975 2360d 3h helixhorned /polymer/ gameexec.c: in VM_Move(), update actor[].{floor,ceiling}z for enemies.

Previously, that was the case only with DRONE and COMMANDER. This makes
non-falling enemies pass properly through TROR bunches.
 
4974 2360d 3h helixhorned /polymer/ actors.c: style-cleanup A_MoveSpriteClipdist(). DONT_BUILD.  
4973 2360d 3h helixhorned /polymer/ Mapster32: in build.c, prevent oob of wall[] if joining non-adjacent sectors.

Also, some minor stylistic cleanup.
 
4972 2360d 3h helixhorned /polymer/ CON: Amend retrieval of STR_*TIME for qgetsysstr, fixing LunaCON and possible oob.

- Add declarations of C functions to defs.ilua, names to dynsymlist,
fix typo in con_lang.lua, ffi.string() calls in control.lua
- Assert that G_LastMapInfoIndex() is always called with ud.last_level >= 1.
(A stricter requirement than necessary to prevent follow-up oob accesses, but
logically the most meaningful.)
- In G_PrintParTime() and G_PrintDesignerTime(), return "<invalid>" if the above
does not hold. This can happen from EVENT_NEWGAME, for example. Add a test to
lunatic/test/qgetsysstr.con. DONT_BUILD.
 
4971 2360d 14h hendricks266 /polymer/ Engine: Remove some conditional disabling of spriteext features when !defined USE_OPENGL.  
4970 2360d 14h hendricks266 /polymer/ CON: Add read-only access to ud.config.MusicToggle through the "musictoggle" member.  
4969 2360d 14h hendricks266 /polymer/ CON: Add STR_YOURTIME, STR_PARTIME, STR_DESIGNERTIME, and STR_BESTTIME to qgetsysstr.  
4968 2360d 14h hendricks266 /polymer/ Factor out generation of strings for time values in the bonus screen. This involves the creation of ud.playerbest.  
4967 2360d 14h hendricks266 /polymer/ Correct the special behavior to select the pipebomb detonator when you have no pipebombs in your inventory but you have some thrown in the environment so that it animates properly and also applies with the next/previous weapon functions.  
4966 2360d 14h hendricks266 /polymer/ Move EVENT_DISPLAYMENU to after the black translucent background is drawn when in-game.  
4965 2361d 4h helixhorned /polymer/ Classic: fix underallocation of TILE_TILT and tilting at very small resolutions.

Since TILE_TILT is only allocated once, it must be done with the maximum
possible size.
 
4964 2361d 4h helixhorned /polymer/ sdlayer.c: minor stylistic simplification of sdlayer_checkversion(). DONT_BUILD.  
4963 2361d 4h helixhorned /polymer/ osd.c: in OSD_HandleChar() for TAB, fix use of uninitialized osd->editor.buf[i].

Exposed by Valgrind. DONT_BUILD.
 
4962 2361d 4h helixhorned /polymer/ LunaCON: make -fbad-getactorvar-use-pli enabled by default. DONT_BUILD.  
4961 2361d 4h helixhorned /polymer/ Make g_player a +1 offset pointer into 'static g_player_s[1 + MAXPLAYER]'.

This fixes the out-of-bounds read of former g_player[] in VM_EventCommon_().
 
4960 2361d 4h helixhorned /polymer/ Classic: on desktops, handle abs. z diff. of floor/ceiling to camera >= 1<<24.  
4959 2361d 4h helixhorned /polymer/ engine.c: style-cleanup owallmost() and wallmost(). DONT_BUILD.  
4958 2363d 4h helixhorned /polymer/ In DEBUGANYWAY=2/DEBUG_MAIN_ARRAYS build, declare tsprite[] as tspritetype.

Fixing a bunch of warnings. DONT_BUILD.