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5039 2301d 7h hendricks266 /polymer/ CON: Add "resetplayerflags". Flag 1 means "don't ask the user if they want to load".  
5038 2303d 1h hendricks266 /polymer/ Amend previous commit. DONT_BUILD.  
5037 2303d 1h hendricks266 /polymer/ BSD: Build system fixes/improvements. DONT_BUILD.  
5036 2303d 19h helixhorned /polymer/ LunaCON: add 'definevolumeflags' to keyword pattern, re-apply some changes of r5026.

DONT_BUILD.
 
5035 2303d 19h helixhorned /polymer/ engine.c: style-cleanup getzrange(). DONT_BUILD.  
5034 2310d 11h hendricks266 /polymer/ Menus: Fix assorted issues in MENU_NETOPTIONS.  
5033 2310d 11h hendricks266 /polymer/ CON: Add "definevolumeflags", currently equipped to hide an episode from the single player and/or multiplayer screens.

enum
{
EF_HIDEFROMSP = 1<<0,
EF_HIDEFROMMP = 1<<1,
};
 
5032 2310d 11h hendricks266 /polymer/ CON: Extend undefinevolume so that it also undefines all levels in the specified volume.  
5031 2310d 11h hendricks266 /polymer/ CON: Rename "cutscene" command to "startcutscene".  
5030 2310d 14h helixhorned /polymer/ synthesis.sh: CPLUSPLUS=0 for the 32-bit Lunatic build, too.

BUILD_LUNATIC now, maybe?
 
5029 2310d 14h helixhorned /polymer/ Lunatic: update user_defs, CPLUSPLUS=0 in synthesis.sh, disable 'cutscene' for now.

BUILD_LUNATIC.
 
5028 2310d 14h helixhorned /polymer/ Makefile.common: fix "disallow building Lunatic with C++" (r4979). DONT_BUILD.  
5027 2310d 14h helixhorned /polymer/ Lunatic: update files from LuaJIT. DONT_BUILD.  
5026 2310d 14h helixhorned /polymer/ Lunatic: fix a couple of typo-like issues found by listglobals.sh. DONT_BUILD.  
5025 2310d 21h helixhorned /polymer/ menus.c: fix two unused-variable warnings.  
5024 2310d 21h helixhorned /polymer/ Classic/Polymost: factor out update of starting sectnum, use updatesectorbreadth().

The latter means that running perpendicular thin sector is handled better
if there are e.g. TROR sectors in the same x/y space.
 
5023 2311d 10h terminx /polymer/ Remove a couple of Android-specific menu items I accidentally left enabled on PC.  
5022 2312d 11h helixhorned /polymer/ gamedef.c: tweak g_keywdate[] entries.  
5021 2312d 11h helixhorned /polymer/ actors.c: make Enforcers and Troopers avoid ST1 sectors as in Duke3D.

That is, resurrect the stayput condition for LIZMAN and non-flying
LIZTROOP, but only if changing from a non-ST1 sector. DONT_BUILD.
 
5020 2313d 11h helixhorned /polymer/ Stick update of 'totalclocklock' at beginning of G_DrawRooms() instead of drawrooms().

This fixes engine-side sprite animation in the following scenario: CON code
wants to draw a scene from EVENT_DISPLAYREST, but since it covers the whole
screen, disables the drawing of the 3D scene beforehand (RETURN set to 1 from
EVENT_DISPLAYROOMS). DONT_BUILD.
 

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