Subversion Repositories eduke32

Rev

Show changed files | Directory listing | RSS feed

Filtering Options

Rev Age Author Path Log message Diff
877 4810d 6h terminx /polymer/ Crappy temporary brightness adjustment menu and some misc fixes  
876 4810d 12h terminx /polymer/  
875 4810d 13h terminx /polymer/  
874 4810d 14h terminx /polymer/ CON_SCRIPTSIZE, lets mod authors manually increase the script size to whatever the mod needs, decreasing startup time due to not having to constantly reallocate memory.  
873 4810d 15h terminx /polymer/  
872 4810d 17h terminx /polymer/  
871 4810d 22h hnt_ts /polymer/ 1. Runtime CON errors display the line numbers of CON now. It doesn't increase the size of compiled code because the line number assigned to each command of a CON file.
The lower 12 bits are used for the ID of command(up to 4096 IDs).
The rest 20 bits are used to store the line number(up to about 1 000 000 lines).
Perhabs variable errors need this too.

2. Fixed 2 crashes.
 
870 4811d 4h terminx /polymer/ Better gamma ramp adjustment, uses vid_gamma, vid_brightness and vid_contrast cvars

Will be added to menu during upcoming menu redesign
 
869 4811d 10h terminx /polymer/  
868 4811d 13h terminx /polymer/  
867 4811d 16h terminx /polymer/ Better line wrapping for multiplayer chat messages  
866 4811d 18h terminx /polymer/  
865 4812d 4h terminx /polymer/ Support for changing shade of console characters by using the 3 high bits of osdfmt to represent a shade value (0-7)

Lower 5 bits are used for palette
 
864 4812d 7h terminx /polymer/ colorized OSD text... wastes 32kB memory but in 2008 I don't think anyone really gives half a shit  
863 4812d 14h terminx /polymer/ Fix health when loading map state  
862 4812d 14h terminx /polymer/ Gamevars in savestates (in savegames)

Still needs debugging
 
861 4812d 18h terminx /polymer/  
860 4813d 20h terminx /polymer/  
859 4814d 8h terminx /polymer/ Prototype stuff for hub maps/persistent level states/non-linear level progression  
858 4816d 15h terminx /polymer/ Patch from Bdragon, makes tiles.cfg and its groups determine which sprites are considered effectors, actors, items et cetera for the purposes of 2D mode displayand fixes some bugs in the tile selector  

Show All