Subversion Repositories eduke32

Rev

Go to most recent revision | Show changed files | Details | Compare with Previous | Blame | RSS feed

Filtering Options

Rev Age Author Path Log message Diff
5016 2309d 21h helixhorned /polymer Add lunatic/test/thisactor_getzrange.con, providing 'state thisactor_getzrange'.

Also, note a place that is the real cause for "what makes the player slide off
enemies", as far as I can see.
 
5015 2309d 21h helixhorned /polymer gameexec.c: factor out 2x occuring pattern into VM_GetZRange(), clean up 3 funcs.

- VM_GetZRange(), which updates actor[].{floor,ceiling}z, is called from
A_GetZLimits() and A_Fall().
- Style-cleanup the following: A_Dodge(), A_GetFurthestAngle(),
A_FurthestVisiblePoint(). DONT_BUILD.
 
5014 2309d 21h helixhorned /polymer Revert "gameexec.c: in VM_Move(), update actor[].{floor,ceiling}z for enemies."

This reverts r4975. DONT_BUILD.
 
5013 2310d 16h terminx /polymer MSVC build fix.  
5012 2310d 16h terminx /polymer Fix Mapster32 mouse cursor in GL  
5011 2310d 16h terminx /polymer Fix Polymer when switching from Polymost  
5010 2310d 16h terminx /polymer Nocompress and nodownsize for skyboxes  
5009 2311d 1h helixhorned /polymer Fix swapbufreverse(), adding precondition of count >= 4.

Also, in premap.c:G_CacheMapData(), comment out what was supposedly
intended as a debugging message ("percentage ...").
 
5008 2311d 1h helixhorned /polymer LunaCON: add 'cutscene' and 'ifcutscene' as NYI commands. DONT_BUILD.  
5007 2314d 5h hendricks266 /polymer Amend previous commit. DONT_BUILD.  
5006 2314d 6h hendricks266 /polymer Fix an assertion failure with NETCODE=0. DONT_BUILD.  
5005 2314d 10h hendricks266 /polymer Apple: Update Xcode project and build system. DONT_BUILD.  
5004 2317d 11h hendricks266 /polymer Fix build without DROIDMENU.  
5003 2317d 11h hendricks266 /polymer Replace erroneous use of EVENT_DISPLAYCROSSHAIR with new event EVENT_DISPLAYCURSOR.  
5002 2317d 12h terminx /polymer Oops! :)  
5001 2317d 12h terminx /polymer Polymost changes to better support running under GL ES. Still need to investigate GL_LINES and GL_QUADS... neither work under either GL -> GL ES wrapper we've tried, so we must be doing something wrong.  
5000 2317d 12h terminx /polymer More Android work. DONT_BUILD.  
4999 2317d 12h terminx /polymer Smooth out the loading bar so that all percentage increments are displayed for at least a couple of frames each, and remove the "loaded x/x textures" message on Android.  
4998 2317d 12h terminx /polymer Remove animvpx's dependency on GLSL; adds in-place YUV420 to RGB888 conversion.  
4997 2317d 12h terminx /polymer A whole bunch of mostly insignificant changes that didn't deserve separate commits. DONT_BUILD.  

Show All