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5038 2297d 2h hendricks266 /polymer/ Amend previous commit. DONT_BUILD.  
5037 2297d 2h hendricks266 /polymer/ BSD: Build system fixes/improvements. DONT_BUILD.  
5036 2297d 20h helixhorned /polymer/ LunaCON: add 'definevolumeflags' to keyword pattern, re-apply some changes of r5026.

DONT_BUILD.
 
5035 2297d 20h helixhorned /polymer/ engine.c: style-cleanup getzrange(). DONT_BUILD.  
5034 2304d 12h hendricks266 /polymer/ Menus: Fix assorted issues in MENU_NETOPTIONS.  
5033 2304d 12h hendricks266 /polymer/ CON: Add "definevolumeflags", currently equipped to hide an episode from the single player and/or multiplayer screens.

enum
{
EF_HIDEFROMSP = 1<<0,
EF_HIDEFROMMP = 1<<1,
};
 
5032 2304d 12h hendricks266 /polymer/ CON: Extend undefinevolume so that it also undefines all levels in the specified volume.  
5031 2304d 12h hendricks266 /polymer/ CON: Rename "cutscene" command to "startcutscene".  
5030 2304d 14h helixhorned /polymer/ synthesis.sh: CPLUSPLUS=0 for the 32-bit Lunatic build, too.

BUILD_LUNATIC now, maybe?
 
5029 2304d 15h helixhorned /polymer/ Lunatic: update user_defs, CPLUSPLUS=0 in synthesis.sh, disable 'cutscene' for now.

BUILD_LUNATIC.
 
5028 2304d 15h helixhorned /polymer/ Makefile.common: fix "disallow building Lunatic with C++" (r4979). DONT_BUILD.  
5027 2304d 15h helixhorned /polymer/ Lunatic: update files from LuaJIT. DONT_BUILD.  
5026 2304d 15h helixhorned /polymer/ Lunatic: fix a couple of typo-like issues found by listglobals.sh. DONT_BUILD.  
5025 2304d 21h helixhorned /polymer/ menus.c: fix two unused-variable warnings.  
5024 2304d 21h helixhorned /polymer/ Classic/Polymost: factor out update of starting sectnum, use updatesectorbreadth().

The latter means that running perpendicular thin sector is handled better
if there are e.g. TROR sectors in the same x/y space.
 
5023 2305d 11h terminx /polymer/ Remove a couple of Android-specific menu items I accidentally left enabled on PC.  
5022 2306d 12h helixhorned /polymer/ gamedef.c: tweak g_keywdate[] entries.  
5021 2306d 12h helixhorned /polymer/ actors.c: make Enforcers and Troopers avoid ST1 sectors as in Duke3D.

That is, resurrect the stayput condition for LIZMAN and non-flying
LIZTROOP, but only if changing from a non-ST1 sector. DONT_BUILD.
 
5020 2307d 12h helixhorned /polymer/ Stick update of 'totalclocklock' at beginning of G_DrawRooms() instead of drawrooms().

This fixes engine-side sprite animation in the following scenario: CON code
wants to draw a scene from EVENT_DISPLAYREST, but since it covers the whole
screen, disables the drawing of the 3D scene beforehand (RETURN set to 1 from
EVENT_DISPLAYROOMS). DONT_BUILD.
 
5019 2307d 16h helixhorned /polymer/ m32script: in 'for i drawnsprites' handling, back up and restore sprite MAXSPRITES-1.

This fixes the level 5 corruption encountered when issuing that iteration.
(Because the last sprite would be changed from e.g. statnum MAXSTATUS to 0.)
It is also mandatory anyhow since the last sprite may be contained in the map.
 

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