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Rev Age Author Path Log message Diff
886 4683d 17h terminx /polymer/build/include/build.h Game name in window title and some other shit  
883 4684d 13h terminx /polymer/build/include/build.h  
882 4684d 16h terminx /polymer/build/include/build.h  
853 4693d 16h terminx /polymer/build/include/build.h CON access to tsprite  
747 4736d 1h terminx /polymer/build/include/build.h  
723 4757d 1h terminx /polymer/build/include/build.h Patch from hunter_rus  
701 4786d 18h plagman /polymer/build/include/build.h The dream is true...  
697 4790d 3h plagman /polymer/build/include/build.h HAVE YOU EVER FELT  
687 4793d 20h plagman /polymer/build/include/build.h One way walls and masks. Masks don't really have correct texture coordinates yet but they should be sorted like polymost is or so.  
677 4795d 23h terminx /polymer/build/include/build.h "Unfortunetly, 2560x1600 is not supported."  
672 4797d 10h plagman /polymer/build/include/build.h I like my sprites sorted thank you very much.  
665 4800d 5h terminx /polymer/build/include/build.h Patch from hunter_rus  
623 4838d 18h plagman /polymer/build/include/build.h Adds r_parallaxskyclamping and r_parallaxskypanning.  
618 4840d 4h terminx /polymer/build/include/build.h Part 1 of 64-bit patch from Stephen Anthony  
606 4854d 10h terminx /polymer/build/include/build.h Patch from hunter_rus  
605 4855d 23h terminx /polymer/build/include/build.h Patch from hunter_rus, untested  
590 4884d 5h plagman /polymer/build/include/build.h Added xpanning and ypanning actor members to control the new sprite panning feature.  
587 4898d 7h terminx /polymer/build/include/build.h patch from hunter_rus  
584 4906d 9h terminx /polymer/build/include/build.h  
574 5003d 16h terminx /polymer/build/include/build.h  

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