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222 5485d 3h terminx /polymer/eduke32/ Update repo to 1.4.0 beta 2  
221 5489d 0h terminx /polymer/eduke32/ Fix randvar  
220 5489d 17h terminx /polymer/eduke32/ Boredom  
219 5490d 1h terminx /polymer/eduke32/  
218 5490d 21h terminx /polymer/eduke32/  
217 5492d 6h terminx /polymer/eduke32/ Minor fixes  
216 5494d 4h terminx /polymer/eduke32/ Fix squishing a shrunken enemy while changing weapon bug  
215 5495d 23h terminx /polymer/eduke32/  
214 5496d 6h terminx /polymer/eduke32/ GRP selection from JonoF  
212 5497d 18h terminx /polymer/eduke32/ Mostly stuff from JonoF  
211 5498d 22h terminx /polymer/eduke32/ Remove HUD model correction and more Polymost shading tweaks  
208 5499d 18h terminx /polymer/eduke32/  
206 5499d 23h terminx /polymer/eduke32/ More polymost shading stuff  
204 5501d 3h terminx /polymer/eduke32/ Allow disabling of the HOM correction hack  
201 5501d 7h terminx /polymer/eduke32/ Fix building with Watcom and move the KenBuild test game stuff out of the engine source  
200 5501d 20h terminx /polymer/eduke32/ Attempt to make Polymost look closer to the classic renderer in terms of shading and fix a couple of minor things I noticed in the game and editor  
199 5502d 3h terminx /polymer/eduke32/ Add "ezshoot" and disable the sound device/midi device/cd drive dropdowns in the startup window  
198 5502d 12h terminx /polymer/eduke32/ Fix an infinite loop on architectures with no sound support, but with sound configured in the cfg  
197 5502d 12h terminx /polymer/eduke32/ More stuff from JonoF  
196 5502d 17h terminx /polymer/eduke32/ Startup window stuff  

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