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872 4838d 22h terminx /polymer/eduke32/  
871 4839d 4h hnt_ts /polymer/eduke32/ 1. Runtime CON errors display the line numbers of CON now. It doesn't increase the size of compiled code because the line number assigned to each command of a CON file.
The lower 12 bits are used for the ID of command(up to 4096 IDs).
The rest 20 bits are used to store the line number(up to about 1 000 000 lines).
Perhabs variable errors need this too.

2. Fixed 2 crashes.
 
870 4839d 9h terminx /polymer/eduke32/ Better gamma ramp adjustment, uses vid_gamma, vid_brightness and vid_contrast cvars

Will be added to menu during upcoming menu redesign
 
869 4839d 15h terminx /polymer/eduke32/  
868 4839d 18h terminx /polymer/eduke32/  
867 4839d 22h terminx /polymer/eduke32/ Better line wrapping for multiplayer chat messages  
866 4839d 23h terminx /polymer/eduke32/  
865 4840d 9h terminx /polymer/eduke32/ Support for changing shade of console characters by using the 3 high bits of osdfmt to represent a shade value (0-7)

Lower 5 bits are used for palette
 
864 4840d 13h terminx /polymer/eduke32/ colorized OSD text... wastes 32kB memory but in 2008 I don't think anyone really gives half a shit  
863 4840d 19h terminx /polymer/eduke32/ Fix health when loading map state  
862 4840d 20h terminx /polymer/eduke32/ Gamevars in savestates (in savegames)

Still needs debugging
 
861 4840d 23h terminx /polymer/eduke32/  
860 4842d 1h terminx /polymer/eduke32/  
859 4842d 13h terminx /polymer/eduke32/ Prototype stuff for hub maps/persistent level states/non-linear level progression  
858 4844d 21h terminx /polymer/eduke32/ Patch from Bdragon, makes tiles.cfg and its groups determine which sprites are considered effectors, actors, items et cetera for the purposes of 2D mode displayand fixes some bugs in the tile selector  
857 4845d 14h terminx /polymer/eduke32/  
856 4845d 15h terminx /polymer/eduke32/ Make the tsprite CON stuff into its own commands  
855 4845d 23h terminx /polymer/eduke32/  
854 4846d 8h hnt_ts /polymer/eduke32/ 1. Removed unneeded the svn:executable proprties. These files aren't actually executable.
2. Added the svn:ignore properties to clean up the output of "svn update" so that it doesn't show some unversioned files anymore sush as compiled binaries and object files(*.a).
3. Converted the end-of-line charapter sequences from Windows(CR LF) to Unix format(LF). It used to be a mixture of both styles that often confuse some programs. If some files have to be in Windows format, you should add the svn:eol-style on them(svn propset svn:eol-style native polymer/eduke32/source/thefile.c).
 
853 4846d 12h terminx /polymer/eduke32/ CON access to tsprite  

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