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5037 2402d 14h hendricks266 /polymer/eduke32/Makefile BSD: Build system fixes/improvements. DONT_BUILD.  
4987 2421d 16h terminx /polymer/eduke32/Makefile Animation system overhaul part 1. This allows for an unlimited number of .anm/.ivf files to be defined via duke3d.def and played back at any time with the new CON commands. Syntax is currently as follows, but may change:

cutscene "somefile.anm" { delay 10 } // defines somefile.anm with a delay of 10 120Hz tics between frames. a more typical framerate method may come later, but this is how the originals worked.

Once defined, they can be played through CON with the new playback command, also called "cutscene". It works like this:

definequote 12345 somefile.anm
define ANIM_SOMEFILE 12345


cutscene ANIM_SOMEFILE // halts game execution and immediately plays cutscene, resuming execution when finished


Sounds can be played during animations (and tiles can be overlaid, etc) like this:

ifcutscene ANIM_SOMEFILE
ifvare RETURN 12 // frame 12
sound FLY_BY
rotatesprite ...

The value of the RETURN var at the end of EVENT_CUTSCENE determines the next frame to play. This can be used for looping, etc. Attempting to play animations backwards outright is not advised as animations only seek in one direction (so rewinding requires running it through from frame 0 again). This is will WIP and hasn't been heavily tested at all, so please try it out.
4883 2455d 7h hendricks266 /polymer/eduke32/Makefile Reinstate MD4.  
4824 2476d 3h hendricks266 /polymer/eduke32/Makefile Wii: Output and package the binary as .dol instead of .elf.  
4821 2477d 9h hendricks266 /polymer/eduke32/Makefile Wii: Add a custom exception handler that saves the crash information to the log and directs the user to submit it to us. DONT_BUILD.  
4820 2477d 9h hendricks266 /polymer/eduke32/Makefile Wii: Add a console to display startup messages to the screen instead of showing the user a black screen while the game initializes. DONT_BUILD.  
4807 2484d 22h hendricks266 /polymer/eduke32/Makefile Fix building with `make -B`. (`make veryclean` is now obsolete.) DONT_BUILD.  
4770 2495d 22h hendricks266 /polymer/eduke32/Makefile GTK: Fix warnings and errors related to the banners. DONT_BUILD.  
4756 2502d 3h helixhorned /polymer/eduke32/Makefile Makefile: do '(very)clean' with a plain "rm -f some/obj/*.o".

- In the 'clean' target, the "core*" arg to 'rm' was removed as I find it too
unspecific. (Someone could have an unrelated file with that prefix lying
- The targets 'clean' and 'veryclean' now echo the commands they are about
to execute.

Also, in Makefile.common, resurrect sanitized Clang builds if DEBUGANYWAY=2
is passed (previously, that was triggered with RELEASE=0 DEBUGANYWAY=1).
4713 2522d 16h terminx /polymer/eduke32/Makefile Fix a couple of Makefile errors Helixhorned noticed. DONT_BUILD.  
4646 2537d 17h hendricks266 /polymer/eduke32/Makefile OS X: Add a preliminary Xcode project. DONT_BUILD.  
4644 2539d 1h hendricks266 /polymer/eduke32/Makefile Clean up warnings and build issues when building under OS X 10.9. DONT_BUILD.  
4639 2555d 17h terminx /polymer/eduke32/Makefile Misc additional optimizations, mostly to polymost/mdsprite. Also separate voxmodel into its own source file and object. This commit is pretty large because I was hitting the limit of what could realistically be carved up into smaller patches. DONT_BUILD.  
4591 2578d 4h helixhorned /polymer/eduke32/Makefile Makefile: on 'clean' target, unconditionally rm -f game Lunatic objects.

The 'clean' and 'veryclean' targets are usually run without environment options.
It is preferable if they clean out all object files that are possible with any.
4565 2619d 13h hendricks266 /polymer/eduke32/Makefile Nuke rev.h.

Note to MSVC users: You can get the revision number if you run `make rev o=obj` with MinGW before you build.

4561 2619d 15h hendricks266 /polymer/eduke32/Makefile Move code non-specific to Duke Nukem 3D from astub.c to a new m32common.c.

4559 2619d 15h hendricks266 /polymer/eduke32/Makefile Move code non-specific to Duke Nukem 3D from source/common.c to a new build/src/common.c.

4558 2619d 15h hendricks266 /polymer/eduke32/Makefile Progress towards KenBuild Editor, part 1.

4557 2619d 15h hendricks266 /polymer/eduke32/Makefile Elimininate some codedup between game.c and astub.c.

4555 2623d 8h hendricks266 /polymer/eduke32/Makefile KenBuild.


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