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5529 2029d 23h hendricks266 /polymer/eduke32/Makefile.msvc Remove actors_inline, game_inline, and sector_inline objects, and move their code into other headers, set up to be compiled into well-fitting objects if inlining them is disabled.  
5386 2109d 18h terminx /polymer/eduke32/Makefile.msvc Add colmatch object to MSVC Makefile. DONT_BUILD.  
5341 2151d 22h hendricks266 /polymer/eduke32/Makefile.msvc Merge compat-from-mingw-w64 into compat-to-msvc since we dropped support for mainline MinGW32, and add dll_dependency.S so we don't need to build the libs with "-fno-stack-check -fno-stack-protector -mno-stack-arg-probe".  
5287 2211d 17h terminx /polymer/eduke32/Makefile.msvc Disable FLAC in MSVC builds for now until I have time to build new libraries that are compatible with VS2015. DONT_BUILD.  
5259 2252d 1h terminx /polymer/eduke32/Makefile.msvc Android and MSVC build fixes. DONT_BUILD.  
5253 2255d 16h hendricks266 /polymer/eduke32/Makefile.msvc Revert recent icon changes.  
5197 2263d 3h hendricks266 /polymer/eduke32/Makefile.msvc Add SW to our build system and make relevant changes to avoid fatal build errors.  
4987 2360d 20h terminx /polymer/eduke32/Makefile.msvc Animation system overhaul part 1. This allows for an unlimited number of .anm/.ivf files to be defined via duke3d.def and played back at any time with the new CON commands. Syntax is currently as follows, but may change:

cutscene "somefile.anm" { delay 10 } // defines somefile.anm with a delay of 10 120Hz tics between frames. a more typical framerate method may come later, but this is how the originals worked.

Once defined, they can be played through CON with the new playback command, also called "cutscene". It works like this:

definequote 12345 somefile.anm
define ANIM_SOMEFILE 12345


cutscene ANIM_SOMEFILE // halts game execution and immediately plays cutscene, resuming execution when finished


Sounds can be played during animations (and tiles can be overlaid, etc) like this:

ifcutscene ANIM_SOMEFILE
ifvare RETURN 12 // frame 12
sound FLY_BY
rotatesprite ...

The value of the RETURN var at the end of EVENT_CUTSCENE determines the next frame to play. This can be used for looping, etc. Attempting to play animations backwards outright is not advised as animations only seek in one direction (so rewinding requires running it through from frame 0 again). This is will WIP and hasn't been heavily tested at all, so please try it out.
4883 2394d 10h hendricks266 /polymer/eduke32/Makefile.msvc Reinstate MD4.  
4713 2461d 19h terminx /polymer/eduke32/Makefile.msvc Fix a couple of Makefile errors Helixhorned noticed. DONT_BUILD.  
4663 2469d 21h terminx /polymer/eduke32/Makefile.msvc Nuke unused lzwnew.c/h  
4639 2494d 21h terminx /polymer/eduke32/Makefile.msvc Misc additional optimizations, mostly to polymost/mdsprite. Also separate voxmodel into its own source file and object. This commit is pretty large because I was hitting the limit of what could realistically be carved up into smaller patches. DONT_BUILD.  
4598 2494d 21h terminx /polymer/eduke32/Makefile.msvc Move USE_LIBVPX definition to correct location in Makefile.msvc  
4566 2558d 16h hendricks266 /polymer/eduke32/Makefile.msvc Fix MSVC build.

4561 2558d 18h hendricks266 /polymer/eduke32/Makefile.msvc Move code non-specific to Duke Nukem 3D from astub.c to a new m32common.c.

4559 2558d 18h hendricks266 /polymer/eduke32/Makefile.msvc Move code non-specific to Duke Nukem 3D from source/common.c to a new build/src/common.c.

4558 2558d 18h hendricks266 /polymer/eduke32/Makefile.msvc Progress towards KenBuild Editor, part 1.

4554 2563d 17h hendricks266 /polymer/eduke32/Makefile.msvc Delete empty folders and update ignore properties.

4553 2563d 18h hendricks266 /polymer/eduke32/Makefile.msvc MSVC build system consolidation.

4543 2564d 17h hendricks266 /polymer/eduke32/Makefile.msvc Ball-busting Makefile restructure.


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