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4987 2286d 6h terminx /polymer/eduke32/Makefile.msvc Animation system overhaul part 1. This allows for an unlimited number of .anm/.ivf files to be defined via duke3d.def and played back at any time with the new CON commands. Syntax is currently as follows, but may change:

cutscene "somefile.anm" { delay 10 } // defines somefile.anm with a delay of 10 120Hz tics between frames. a more typical framerate method may come later, but this is how the originals worked.

Once defined, they can be played through CON with the new playback command, also called "cutscene". It works like this:

definequote 12345 somefile.anm
define ANIM_SOMEFILE 12345


cutscene ANIM_SOMEFILE // halts game execution and immediately plays cutscene, resuming execution when finished


Sounds can be played during animations (and tiles can be overlaid, etc) like this:

ifcutscene ANIM_SOMEFILE
ifvare RETURN 12 // frame 12
sound FLY_BY
rotatesprite ...

The value of the RETURN var at the end of EVENT_CUTSCENE determines the next frame to play. This can be used for looping, etc. Attempting to play animations backwards outright is not advised as animations only seek in one direction (so rewinding requires running it through from frame 0 again). This is will WIP and hasn't been heavily tested at all, so please try it out.
4883 2319d 20h hendricks266 /polymer/eduke32/Makefile.msvc Reinstate MD4.  
4713 2387d 6h terminx /polymer/eduke32/Makefile.msvc Fix a couple of Makefile errors Helixhorned noticed. DONT_BUILD.  
4663 2395d 8h terminx /polymer/eduke32/Makefile.msvc Nuke unused lzwnew.c/h  
4639 2420d 7h terminx /polymer/eduke32/Makefile.msvc Misc additional optimizations, mostly to polymost/mdsprite. Also separate voxmodel into its own source file and object. This commit is pretty large because I was hitting the limit of what could realistically be carved up into smaller patches. DONT_BUILD.  
4598 2420d 7h terminx /polymer/eduke32/Makefile.msvc Move USE_LIBVPX definition to correct location in Makefile.msvc  
4566 2484d 2h hendricks266 /polymer/eduke32/Makefile.msvc Fix MSVC build.

4561 2484d 4h hendricks266 /polymer/eduke32/Makefile.msvc Move code non-specific to Duke Nukem 3D from astub.c to a new m32common.c.

4559 2484d 5h hendricks266 /polymer/eduke32/Makefile.msvc Move code non-specific to Duke Nukem 3D from source/common.c to a new build/src/common.c.

4558 2484d 5h hendricks266 /polymer/eduke32/Makefile.msvc Progress towards KenBuild Editor, part 1.

4554 2489d 3h hendricks266 /polymer/eduke32/Makefile.msvc Delete empty folders and update ignore properties.

4553 2489d 4h hendricks266 /polymer/eduke32/Makefile.msvc MSVC build system consolidation.

4543 2490d 4h hendricks266 /polymer/eduke32/Makefile.msvc Ball-busting Makefile restructure.

4532 2506d 11h terminx /polymer/eduke32/Makefile.msvc MSVC build fix  
4326 2651d 4h hendricks266 /polymer/eduke32/Makefile.msvc MSVC: Set up support for SDL2. DONT_BUILD.  
4320 2652d 0h hendricks266 /polymer/eduke32/Makefile.msvc MSVC: Add support for x64 building and all synthesis libs (libpng/zlib, libvpx, libFLAC).

External ogg/vorbis are no longer required.
3834 2906d 4h hendricks266 /polymer/eduke32/Makefile.msvc Dynamicsoundremap.  
3615 2972d 10h terminx /polymer/eduke32/Makefile.msvc Read and Steam Duke3D install paths from the registry instead of hard-coding the default paths.  
3551 2995d 7h terminx /polymer/eduke32/Makefile.msvc Directory cleanup. Move the "Apple", "Windows", and "Wii" directories to a new "platform" dir, move the contents of "psd" to "rsrc/source", move eobj* and obj* directories so that they're under the "source" dir.  
3330 3060d 6h terminx /polymer/eduke32/Makefile.msvc Fix DirectSound in MSVC builds and remove the dependency on the DirectX SDK  

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