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5056 2296d 19h hendricks266 /polymer/eduke32/build/ Add "globalflags" def token. Flag 1 is a kill switch for the tileshades and artmapping features. Flag 2 is kill switch for the GL fullbright rendering pass.  
5055 2296d 19h hendricks266 /polymer/eduke32/build/ Change HICTINT_USEONART so that it applies tints to pal 0 of 8-bit tiles instead of their palswapped selves. Add HICTINT_APPLYOVERPALSWAP which applies tints to palswapped 8-bit tiles. Add HICTINT_APPLYOVERALTPAL, which applies tints to alt-pals of hightile textures.  
5053 2297d 8h hendricks266 /polymer/eduke32/build/ Defs: When undefining a model, reset the angadd of its HUD settings to zero.

This fixes weapons not being displayed in Vaca+.
5051 2297d 16h hendricks266 /polymer/eduke32/build/ Partially revert r5020. It's okay to update totalclocklock in G_DrawRooms(), but we must continue updating it in drawrooms() so as to not break the editor and every other BUILD game.

¿Por qué no los dos?
5040 2298d 8h hendricks266 /polymer/eduke32/build/ Fix a compiler warning with USE_OPENGL=0.  
5038 2304d 7h hendricks266 /polymer/eduke32/build/ Amend previous commit. DONT_BUILD.  
5037 2304d 8h hendricks266 /polymer/eduke32/build/ BSD: Build system fixes/improvements. DONT_BUILD.  
5035 2305d 1h helixhorned /polymer/eduke32/build/ engine.c: style-cleanup getzrange(). DONT_BUILD.  
5024 2312d 3h helixhorned /polymer/eduke32/build/ Classic/Polymost: factor out update of starting sectnum, use updatesectorbreadth().

The latter means that running perpendicular thin sector is handled better
if there are e.g. TROR sectors in the same x/y space.
5020 2314d 17h helixhorned /polymer/eduke32/build/ Stick update of 'totalclocklock' at beginning of G_DrawRooms() instead of drawrooms().

This fixes engine-side sprite animation in the following scenario: CON code
wants to draw a scene from EVENT_DISPLAYREST, but since it covers the whole
screen, disables the drawing of the 3D scene beforehand (RETURN set to 1 from
5017 2314d 22h helixhorned /polymer/eduke32/build/ Under conditions of CLASSIC_Z_DIFF_64 (r4960), make some drawvox() vars 64-bit.

- In drawvox(), make view-relative x and y high-precision on desktops. To a
large extent (but not completely), this fixes "stray" fake floor shadow
sprites for voxels.
- In the mouse picking code for voxels, fix a possible integer overflow.
A new engine.c-private function mulscale_triple30() is added.

5013 2316d 14h terminx /polymer/eduke32/build/ MSVC build fix.  
5011 2316d 14h terminx /polymer/eduke32/build/ Fix Polymer when switching from Polymost  
5010 2316d 14h terminx /polymer/eduke32/build/ Nocompress and nodownsize for skyboxes  
5009 2316d 23h helixhorned /polymer/eduke32/build/ Fix swapbufreverse(), adding precondition of count >= 4.

Also, in premap.c:G_CacheMapData(), comment out what was supposedly
intended as a debugging message ("percentage ...").
5005 2320d 8h hendricks266 /polymer/eduke32/build/ Apple: Update Xcode project and build system. DONT_BUILD.  
5001 2323d 10h terminx /polymer/eduke32/build/ Polymost changes to better support running under GL ES. Still need to investigate GL_LINES and GL_QUADS... neither work under either GL -> GL ES wrapper we've tried, so we must be doing something wrong.  
5000 2323d 10h terminx /polymer/eduke32/build/ More Android work. DONT_BUILD.  
4997 2323d 10h terminx /polymer/eduke32/build/ A whole bunch of mostly insignificant changes that didn't deserve separate commits. DONT_BUILD.  
4992 2323d 10h terminx /polymer/eduke32/build/ Android SDLayer changes. DONT_BUILD.  

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