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5076 2316d 12h terminx /polymer/eduke32/build/ Win32 debug build filename case checking now uses GetShortPathNameA()/GetLongPathNameA() instead of the slow SHGetFileInfo(). Since this works by requesting the shortened 8.3 filename for a file and then requesting the proper long version of that result, it has the side effect of breaking the functionality on NTFS volumes where the user has explicitly disabled the creation of 8.3 filenames. DONT_BUILD.  
5075 2316d 12h terminx /polymer/eduke32/build/ Large batch of Polymost changes, including:

-lots of stylistic rewrites
-further improvements to anti-fighting code for wall and floor sprites (introduces three new cvars, r_wspr_offset, r_wspr_offset_variance, and r_fspr_offset)
-fixed brief HOM when traversing through a one-way masked wall
-seldomly used "alphahack" feature for hightile textures now represents alpha cutoff internally as a single byte instead of a float
-fixes a handful of issues where geometry failed to draw at certain coordinates from certain angles in certain resolutions
-renames a couple of cvars
5073 2316d 12h terminx /polymer/eduke32/build/ int64_t -> uint64_t in swap64bit(). DONT_BUILD.  
5072 2316d 12h terminx /polymer/eduke32/build/ Polymer tsectortype usage. DONT_BUILD.  
5071 2316d 12h terminx /polymer/eduke32/build/ Minor stylistic changes, fix FPS counter and other 2D drawing in Polymer.  
5065 2316d 12h terminx /polymer/eduke32/build/ Remove WeaponChoice* from eduke32.cfg and transition setting to "wchoice" cvar. This commit also removes an Android hack and changes the order of some of the in-game "F" key handling, just because it bugged me that some of them were out of order.  
5064 2317d 4h hendricks266 /polymer/eduke32/build/ Amend "renamefile" def token to ensure its proper use. renamefile <GRP/SSI CRC32> <file number> <new filename>  
5061 2317d 6h hendricks266 /polymer/eduke32/build/ Defs: Add token "renamefile", which renames a file in a GRP or SSI file, in memory. 8.3 restrictions apply.  
5060 2317d 6h hendricks266 /polymer/eduke32/build/ cache1d: Add support for loading SSI files.  
5059 2317d 6h hendricks266 /polymer/eduke32/build/ cache1d: Allow loading GRP files from within other GRP files.  
5058 2317d 6h hendricks266 /polymer/eduke32/build/ cache1d: Enumify the magic constants for "file is in a zip" and "file is in the filesystem".  
5056 2330d 16h hendricks266 /polymer/eduke32/build/ Add "globalflags" def token. Flag 1 is a kill switch for the tileshades and artmapping features. Flag 2 is kill switch for the GL fullbright rendering pass.  
5055 2330d 16h hendricks266 /polymer/eduke32/build/ Change HICTINT_USEONART so that it applies tints to pal 0 of 8-bit tiles instead of their palswapped selves. Add HICTINT_APPLYOVERPALSWAP which applies tints to palswapped 8-bit tiles. Add HICTINT_APPLYOVERALTPAL, which applies tints to alt-pals of hightile textures.  
5053 2331d 5h hendricks266 /polymer/eduke32/build/ Defs: When undefining a model, reset the angadd of its HUD settings to zero.

This fixes weapons not being displayed in Vaca+.
5051 2331d 13h hendricks266 /polymer/eduke32/build/ Partially revert r5020. It's okay to update totalclocklock in G_DrawRooms(), but we must continue updating it in drawrooms() so as to not break the editor and every other BUILD game.

¿Por qué no los dos?
5040 2332d 5h hendricks266 /polymer/eduke32/build/ Fix a compiler warning with USE_OPENGL=0.  
5038 2338d 4h hendricks266 /polymer/eduke32/build/ Amend previous commit. DONT_BUILD.  
5037 2338d 5h hendricks266 /polymer/eduke32/build/ BSD: Build system fixes/improvements. DONT_BUILD.  
5035 2338d 22h helixhorned /polymer/eduke32/build/ engine.c: style-cleanup getzrange(). DONT_BUILD.  
5024 2346d 0h helixhorned /polymer/eduke32/build/ Classic/Polymost: factor out update of starting sectnum, use updatesectorbreadth().

The latter means that running perpendicular thin sector is handled better
if there are e.g. TROR sectors in the same x/y space.

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